My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Fisherman Phoenix Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Phoenix Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman Phoenix Skeleton King
Giant Snowball
Guards Fisherman Skeleton King
Zap
Royal Giant Guards Fisherman Skeleton King
Barbarian Barrel
Wizard Guards Skeleton King
The Log
Royal Giant Guards Fisherman Skeleton King
Earthquake
Guards Skeleton King
Arrows
Guards Skeleton King
Royal Delivery
Wizard Guards Fisherman Skeleton King
Fireball
Wizard Fisherman Skeleton King
Poison
Wizard Guards Fisherman Phoenix Skeleton King
Lightning
Wizard Fisherman Phoenix Skeleton King
Rocket
Wizard Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Void Fisherman Phoenix Skeleton King Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Guards Void Fisherman

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fisherman Wizard Guards Void Skeleton King
Wizard
Royal Giant Rage
Rage
Wizard Phoenix
Guards
Royal Giant
Void
Royal Giant
Fisherman
Royal Giant
Phoenix
Rage
Skeleton King
Royal Giant

Defense Synergies 1 3

Royal Giant
Wizard
Guards Skeleton King
Rage
Guards
Fisherman Wizard
Void
Fisherman
Guards Skeleton King
Phoenix
Skeleton King
Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void
Fisherman Phoenix
Fisherman Void
Guards Fisherman Phoenix Skeleton King
Guards
Wizard Void Phoenix
Void Phoenix
Fisherman Phoenix Skeleton King
Guards Fisherman Phoenix
Guards Wizard Fisherman Skeleton King
Wizard Phoenix
Wizard Guards
Wizard Guards Skeleton King
Phoenix Skeleton King
Fisherman
Wizard Fisherman
Wizard Guards Fisherman
Wizard Guards Fisherman
Fisherman Phoenix
Wizard Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void Fisherman
Void Wizard Fisherman Phoenix
Guards Fisherman
Guards Fisherman Phoenix
Guards Fisherman Phoenix
Wizard
Guards Void Phoenix
Fisherman Phoenix
Void Phoenix
Guards Phoenix
Guards Phoenix
Guards Void Phoenix
Wizard Guards Skeleton King
Wizard
Guards Phoenix Fisherman Skeleton King
Wizard Phoenix Skeleton King
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards
Void Fisherman
Void
Guards Void
Wizard
Wizard
Wizard
Wizard
Void Wizard Fisherman
Guards Void Fisherman
Void Wizard Fisherman
Void Wizard
Void Fisherman
Void Fisherman
Fisherman
Wizard
Wizard
Fisherman
Void Wizard Fisherman
Wizard Void
Void
Wizard Void
Void Fisherman
Void
Wizard
Fisherman
Void Wizard Fisherman
Void Wizard Fisherman
Void Fisherman
Wizard Void
Wizard Guards Void
Void
Void Wizard
Void
Wizard
Guards Void
Wizard
Void Wizard
Wizard Skeleton King
Void
Guards Skeleton King
Void
Void
Wizard Void
Void

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