My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Witch Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner Inferno Dragon
Giant Snowball
Witch Miner Inferno Dragon
Zap
Firecracker Royal Giant Witch Inferno Dragon
Barbarian Barrel
Firecracker Wizard Witch
The Log
Firecracker Royal Giant Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch Miner Inferno Dragon
Fireball
Firecracker Wizard Witch Inferno Dragon
Poison
Firecracker Wizard Witch
Lightning
Wizard Witch Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Miner Inferno Dragon Golden Knight Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Miner Inferno Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Miner Inferno Dragon
Royal Giant
Firecracker Miner Wizard Witch The Log
Wizard
Royal Giant Miner
Witch
Royal Giant Miner
The Log
Royal Giant Miner
Miner
Firecracker Royal Giant Wizard Witch The Log Inferno Dragon Golden Knight
Inferno Dragon
Firecracker Miner
Golden Knight
Miner

Defense Synergies 1 7

Firecracker
The Log Golden Knight
Royal Giant
Wizard
The Log Golden Knight
Witch
The Log
The Log
Firecracker Wizard Witch Miner Inferno Dragon Golden Knight
Miner
The Log
Inferno Dragon
The Log
Golden Knight
Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Golden Knight
Inferno Dragon Firecracker Witch The Log
Witch Inferno Dragon
Witch Inferno Dragon Firecracker
Firecracker The Log
The Log Firecracker
Inferno Dragon Firecracker Wizard Witch
The Log Golden Knight
Witch Inferno Dragon
Firecracker Miner
Witch Firecracker Wizard The Log
Inferno Dragon Firecracker Wizard Witch
Wizard Witch The Log
Wizard Firecracker Witch The Log Golden Knight
Inferno Dragon
The Log Inferno Dragon
Wizard Firecracker Witch
Firecracker Wizard Witch The Log Golden Knight
Wizard Witch The Log Firecracker Inferno Dragon
Inferno Dragon
Wizard Firecracker Witch The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Firecracker Wizard The Log Miner Inferno Dragon
Witch The Log Golden Knight
The Log
Witch Inferno Dragon
Firecracker Wizard Witch
Witch
Inferno Dragon
Firecracker Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Golden Knight
The Log
Wizard Witch Golden Knight
Wizard Firecracker Witch
Witch Firecracker The Log Inferno Dragon Golden Knight
Firecracker Wizard Witch The Log Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker The Log Miner Golden Knight
The Log Miner
Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Witch
Firecracker Wizard Witch The Log
The Log Firecracker Wizard
The Log Miner Firecracker Wizard Golden Knight
Firecracker Miner Wizard The Log Golden Knight
Firecracker Wizard
Firecracker The Log Miner Golden Knight
Firecracker
Firecracker The Log
Firecracker Wizard Witch The Log Golden Knight
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard Witch The Log Miner Golden Knight
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard Witch
Witch Inferno Dragon
Firecracker The Log Miner Wizard Witch Golden Knight
Wizard Witch The Log Miner Golden Knight
Miner Firecracker The Log Golden Knight
Firecracker Wizard Witch
Firecracker Wizard Witch
Wizard The Log Miner
Firecracker
Firecracker Wizard The Log
Witch
Firecracker Wizard Witch
The Log
Miner Firecracker Wizard
The Log Firecracker Wizard
Firecracker
Firecracker Witch The Log Golden Knight
Firecracker Witch
Firecracker Witch The Log Miner Golden Knight
Inferno Dragon
Firecracker Wizard

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