My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Electro Dragon Magic Archer Lumberjack Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer Lumberjack Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Ram Rider
Giant Snowball
Zappies Electro Dragon Lumberjack Ram Rider
Zap
Royal Giant Zappies Ram Rider
Barbarian Barrel
Zappies Magic Archer Lumberjack
The Log
Royal Giant Zappies Lumberjack Ram Rider
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies Electro Dragon Magic Archer Lumberjack Ram Rider
Fireball
Zappies Electro Dragon Magic Archer Lumberjack Ram Rider
Poison
Zappies Electro Dragon Magic Archer
Lightning
Electro Dragon Magic Archer Lumberjack Ram Rider
Rocket
Electro Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Zappies Magic Archer Lumberjack Golden Knight Electro Dragon Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Zappies Magic Archer Lumberjack

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Zappies Electro Dragon The Log Magic Archer Lumberjack
Zappies
Royal Giant Electro Dragon Lumberjack Ram Rider
Electro Dragon
Royal Giant Zappies Magic Archer
The Log
Royal Giant Magic Archer Lumberjack Ram Rider
Magic Archer
Ram Rider Royal Giant Electro Dragon The Log Lumberjack Golden Knight
Lumberjack
Royal Giant Zappies The Log Magic Archer Ram Rider
Ram Rider
Magic Archer Zappies The Log Lumberjack Golden Knight
Golden Knight
Magic Archer Ram Rider

Defense Synergies 0 12

Royal Giant
Zappies
The Log Lumberjack Golden Knight
Electro Dragon
The Log Lumberjack
The Log
Zappies Electro Dragon Magic Archer Lumberjack Ram Rider Golden Knight
Magic Archer
The Log Lumberjack Ram Rider
Lumberjack
Zappies Electro Dragon The Log Magic Archer Ram Rider
Ram Rider
The Log Magic Archer Lumberjack
Golden Knight
Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Electro Dragon The Log Magic Archer Ram Rider Golden Knight
Lumberjack Zappies Electro Dragon The Log Ram Rider
Lumberjack Ram Rider Zappies Electro Dragon
Lumberjack Zappies Electro Dragon Ram Rider
The Log Lumberjack
The Log Zappies Electro Dragon Magic Archer Lumberjack
Ram Rider Zappies Electro Dragon Magic Archer
Electro Dragon The Log Magic Archer Ram Rider Golden Knight
Zappies Lumberjack
Zappies Lumberjack
Zappies Electro Dragon The Log Magic Archer Lumberjack Ram Rider
Zappies Electro Dragon Magic Archer Ram Rider
Lumberjack Zappies Electro Dragon The Log Ram Rider
Zappies Electro Dragon The Log Magic Archer Lumberjack Golden Knight
Zappies Lumberjack Ram Rider
Zappies The Log Lumberjack Ram Rider
Zappies Electro Dragon Lumberjack
Zappies Electro Dragon The Log Magic Archer Lumberjack Ram Rider Golden Knight
The Log Zappies Electro Dragon Magic Archer Lumberjack Ram Rider
Zappies Lumberjack Ram Rider
Zappies Electro Dragon The Log Lumberjack
Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zappies
Electro Dragon The Log Magic Archer Lumberjack
Zappies Lumberjack Electro Dragon The Log Ram Rider Golden Knight
Lumberjack Zappies The Log Ram Rider
Zappies Lumberjack Ram Rider
Zappies Electro Dragon Magic Archer Ram Rider
Zappies Lumberjack Ram Rider
Zappies Lumberjack
Electro Dragon Zappies The Log Magic Archer
Zappies
Zappies Electro Dragon Lumberjack Golden Knight
The Log
Zappies Lumberjack Ram Rider Golden Knight
Zappies Electro Dragon Magic Archer
Zappies Electro Dragon The Log Magic Archer Lumberjack Golden Knight
Zappies Electro Dragon The Log Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon The Log Golden Knight
Electro Dragon The Log Magic Archer Ram Rider Golden Knight
Electro Dragon The Log Magic Archer
The Log
The Log Magic Archer
Electro Dragon Magic Archer Ram Rider
The Log Magic Archer
The Log Electro Dragon Magic Archer Ram Rider
The Log Electro Dragon Ram Rider Golden Knight
Electro Dragon Lumberjack
Electro Dragon The Log Magic Archer Ram Rider Golden Knight
Electro Dragon Magic Archer
The Log Magic Archer Golden Knight
Electro Dragon Magic Archer
The Log Magic Archer
Electro Dragon The Log Magic Archer Golden Knight
Magic Archer Electro Dragon The Log
Electro Dragon The Log Magic Archer
Electro Dragon The Log Magic Archer Golden Knight
The Log Magic Archer
The Log
Electro Dragon The Log
The Log Electro Dragon Magic Archer
The Log Electro Dragon Magic Archer Ram Rider Golden Knight
Electro Dragon The Log Magic Archer Ram Rider Golden Knight
The Log Magic Archer Golden Knight
Electro Dragon Magic Archer
Electro Dragon Zappies
Electro Dragon The Log Magic Archer
Zappies Electro Dragon Magic Archer
The Log Magic Archer
Zappies Electro Dragon Magic Archer
Zappies Electro Dragon Magic Archer Ram Rider
The Log
Electro Dragon Magic Archer Lumberjack
The Log Electro Dragon Magic Archer
Electro Dragon
Electro Dragon Zappies The Log Magic Archer Golden Knight
Zappies Electro Dragon Magic Archer
Electro Dragon The Log Magic Archer Golden Knight
Electro Dragon

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