My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Three Musketeers Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Three Musketeers Clone
Giant Snowball
Three Musketeers Clone Lumberjack
Zap
Royal Giant Three Musketeers Clone
Barbarian Barrel
Elite Barbarians Three Musketeers Clone Lumberjack
The Log
Royal Giant Elite Barbarians Three Musketeers Clone Lumberjack
Earthquake
Clone
Arrows
Clone
Royal Delivery
Elite Barbarians Three Musketeers Clone Lumberjack
Fireball
Elite Barbarians Three Musketeers Clone Lumberjack
Poison
Three Musketeers Clone
Lightning
Elite Barbarians Three Musketeers Lumberjack
Rocket
Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Freeze Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Freeze Lumberjack Royal Giant Elite Barbarians Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Clone Freeze Lumberjack

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Lumberjack
Elite Barbarians
Rage Royal Giant Three Musketeers Lumberjack
Three Musketeers
Elite Barbarians Rage Clone
Rage
Elite Barbarians Three Musketeers
Clone
Three Musketeers Lumberjack
Freeze
Electro Giant
Lumberjack
Lumberjack
Royal Giant Elite Barbarians Clone Electro Giant

Defense Synergies 0 1

Royal Giant
Elite Barbarians
Three Musketeers
Rage
Clone
Freeze
Lumberjack
Electro Giant
Lumberjack
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Lumberjack Three Musketeers
Three Musketeers Lumberjack Elite Barbarians Freeze
Elite Barbarians Three Musketeers Lumberjack
Elite Barbarians Lumberjack
Freeze Lumberjack
Three Musketeers Freeze
Electro Giant
Three Musketeers Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Freeze Electro Giant Lumberjack
Three Musketeers
Lumberjack Elite Barbarians Three Musketeers Freeze
Three Musketeers Freeze Lumberjack
Elite Barbarians Three Musketeers Lumberjack
Elite Barbarians Three Musketeers Freeze Electro Giant Lumberjack
Three Musketeers Elite Barbarians Lumberjack
Elite Barbarians Three Musketeers Lumberjack
Freeze Lumberjack
Elite Barbarians Three Musketeers Lumberjack
Elite Barbarians Electro Giant Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Electro Giant
Elite Barbarians Lumberjack
Lumberjack Elite Barbarians
Lumberjack Elite Barbarians
Elite Barbarians Three Musketeers Lumberjack
Electro Giant Three Musketeers Freeze
Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Freeze Elite Barbarians
Three Musketeers
Elite Barbarians Lumberjack
Elite Barbarians Electro Giant
Elite Barbarians Three Musketeers Lumberjack
Three Musketeers Electro Giant
Elite Barbarians Electro Giant Three Musketeers Freeze Lumberjack
Elite Barbarians Freeze Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Electro Giant Freeze
Freeze
Elite Barbarians Three Musketeers Lumberjack
Elite Barbarians Three Musketeers
Freeze
Elite Barbarians
Three Musketeers
Three Musketeers
Three Musketeers Freeze
Three Musketeers
Electro Giant
Freeze Electro Giant
Elite Barbarians Electro Giant
Freeze Electro Giant
Elite Barbarians
Freeze
Freeze
Three Musketeers
Freeze
Three Musketeers Lumberjack
Electro Giant
Elite Barbarians Three Musketeers
Electro Giant Elite Barbarians Freeze
Freeze Electro Giant

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