My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Giant Electro Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Giant Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Giant Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Giant
Giant Snowball
Furnace
Zap
Royal Giant Furnace
Barbarian Barrel
Elite Barbarians Furnace
The Log
Royal Giant Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians
Fireball
Elite Barbarians Furnace
Poison
Furnace
Lightning
Elite Barbarians Furnace Monk
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Electro Giant Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace Electro Giant Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Furnace Giant Goblin Machine Monk Royal Giant Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Earthquake Furnace Giant Goblin Machine

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Earthquake Furnace Elite Barbarians Monk
Elite Barbarians
Royal Giant Furnace
Earthquake
Royal Giant Giant Furnace Electro Giant
Furnace
Royal Giant Elite Barbarians Earthquake Giant
Giant
Earthquake Furnace
Electro Giant
Earthquake
Goblin Machine
Monk
Royal Giant

Defense Synergies 0 1

Royal Giant
Elite Barbarians
Earthquake
Furnace
Furnace
Earthquake
Giant
Electro Giant
Goblin Machine
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Elite Barbarians Furnace Monk
Furnace Elite Barbarians
Elite Barbarians Furnace Monk
Elite Barbarians Earthquake Monk
Earthquake Furnace
Furnace
Earthquake Electro Giant Monk
Elite Barbarians Furnace
Elite Barbarians
Earthquake Furnace Electro Giant
Furnace
Furnace Elite Barbarians Earthquake
Earthquake Furnace
Elite Barbarians Furnace
Monk Elite Barbarians Furnace Electro Giant
Elite Barbarians Furnace
Elite Barbarians Furnace
Earthquake Furnace
Elite Barbarians
Elite Barbarians Earthquake Furnace Electro Giant
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Furnace Electro Giant
Elite Barbarians Monk
Elite Barbarians Furnace
Elite Barbarians Monk
Elite Barbarians
Furnace Electro Giant Monk
Elite Barbarians Furnace
Elite Barbarians
Elite Barbarians Monk
Elite Barbarians
Monk Elite Barbarians Electro Giant
Elite Barbarians
Furnace Electro Giant
Elite Barbarians Electro Giant Furnace Monk
Elite Barbarians Earthquake Electro Giant
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Monk
Monk
Earthquake
Earthquake
Earthquake Furnace
Electro Giant Furnace Goblin Machine Monk
Earthquake Furnace
Earthquake
Monk
Elite Barbarians
Monk Earthquake Goblin Machine
Monk
Earthquake Elite Barbarians
Earthquake Monk
Earthquake Elite Barbarians Furnace
Earthquake Furnace
Earthquake Furnace
Monk Earthquake
Earthquake Goblin Machine Monk
Earthquake Electro Giant Goblin Machine Monk
Earthquake Monk
Monk
Earthquake Monk
Earthquake Electro Giant Furnace Goblin Machine
Earthquake Monk
Monk
Elite Barbarians Furnace Electro Giant
Electro Giant
Elite Barbarians
Earthquake
Monk
Earthquake Monk
Earthquake
Monk
Earthquake
Monk Electro Giant
Elite Barbarians
Electro Giant Elite Barbarians
Electro Giant Monk
Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: