My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

5 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Goblin Giant P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Elixir Golem Mini P.E.K.K.A Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Elixir Golem Mini P.E.K.K.A Goblin Giant P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Elixir Golem
Giant Snowball
Zap
Royal Giant Goblin Giant
Barbarian Barrel
Elite Barbarians Elixir Golem
The Log
Royal Giant Elite Barbarians Elixir Golem Mini P.E.K.K.A
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elite Barbarians Elixir Golem Mini P.E.K.K.A P.E.K.K.A
Fireball
Elite Barbarians Elixir Golem
Poison
Elixir Golem
Lightning
Elite Barbarians Mini P.E.K.K.A Goblinstein
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Mini P.E.K.K.A Goblinstein Royal Giant Elite Barbarians Goblin Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Elixir Golem Mini P.E.K.K.A Goblinstein Royal Giant

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians
Elite Barbarians
Royal Giant Goblin Giant Mega Knight
Elixir Golem
Mini P.E.K.K.A
Mini P.E.K.K.A
Elixir Golem Goblin Giant Mega Knight
Goblin Giant
Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A
Mega Knight
Elite Barbarians Mini P.E.K.K.A
Goblinstein

Defense Synergies 0 2

Royal Giant
Elite Barbarians
Mini P.E.K.K.A Mega Knight
Elixir Golem
Mini P.E.K.K.A
Elite Barbarians
Goblin Giant
P.E.K.K.A
Mega Knight
Elite Barbarians
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight
Goblin Giant P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight
Goblin Giant Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Elite Barbarians
Mega Knight Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Mega Knight Elite Barbarians
Mega Knight
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Mega Knight Elite Barbarians Mini P.E.K.K.A Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A P.E.K.K.A Mega Knight Elite Barbarians Goblin Giant
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Goblin Giant Mega Knight
Goblin Giant
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Goblin Giant
Mini P.E.K.K.A P.E.K.K.A Mega Knight Elite Barbarians Goblin Giant
P.E.K.K.A Mega Knight Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A Goblin Giant
P.E.K.K.A Mega Knight Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Goblin Giant
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight Goblin Giant
Mega Knight
Elite Barbarians Mini P.E.K.K.A Goblin Giant P.E.K.K.A
Mega Knight Elite Barbarians Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Giant
Mega Knight
Goblin Giant
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Elite Barbarians
Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mega Knight
Mega Knight
Mega Knight
Mega Knight
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Mega Knight
P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians
Goblin Giant Mega Knight
P.E.K.K.A
Mega Knight

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