My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Sparky
Giant Snowball
Zap
Royal Giant Sparky
Barbarian Barrel
Elite Barbarians Electro Wizard Sparky
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky
Fireball
Elite Barbarians Electro Wizard Sparky
Poison
Electro Wizard Sparky
Lightning
Elite Barbarians Mini P.E.K.K.A Electro Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Mini P.E.K.K.A Electro Wizard Royal Giant Elite Barbarians Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Mini P.E.K.K.A Electro Wizard

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Elite Barbarians The Log Electro Wizard Sparky
Elite Barbarians
Royal Giant Fireball The Log Sparky
Fireball
Royal Giant Elite Barbarians The Log Electro Wizard Sparky
Mini P.E.K.K.A
Sparky The Log Electro Wizard
P.E.K.K.A
Electro Wizard The Log
The Log
Royal Giant Elite Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A Sparky
Electro Wizard
P.E.K.K.A Royal Giant Fireball Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Royal Giant Elite Barbarians Fireball The Log Electro Wizard

Defense Synergies 4 7

Royal Giant
Elite Barbarians
Mini P.E.K.K.A The Log
Fireball
The Log Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Elite Barbarians Fireball
P.E.K.K.A
The Log Electro Wizard
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Electro Wizard Sparky
Electro Wizard
Mini P.E.K.K.A Fireball P.E.K.K.A The Log
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard Sparky
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard
Elite Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A The Log Sparky
Fireball The Log Electro Wizard
Electro Wizard Fireball
Fireball P.E.K.K.A The Log Electro Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Fireball The Log
Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Elite Barbarians Fireball The Log Electro Wizard
Fireball Sparky Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard
Elite Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Sparky
Sparky Elite Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball Elite Barbarians The Log Electro Wizard
The Log Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Elite Barbarians Electro Wizard
Elite Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Fireball P.E.K.K.A Electro Wizard Sparky
Fireball Electro Wizard Elite Barbarians Mini P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Fireball The Log Electro Wizard Sparky
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Sparky
Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Elite Barbarians Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Sparky
P.E.K.K.A Electro Wizard Elite Barbarians Fireball Mini P.E.K.K.A The Log Sparky
P.E.K.K.A Sparky
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Sparky
P.E.K.K.A Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Fireball Sparky
Fireball Sparky
Elite Barbarians Electro Wizard Sparky Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Elite Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Sparky
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Sparky
Fireball The Log Electro Wizard
Fireball The Log Sparky
Fireball The Log Sparky
Fireball The Log Sparky
Fireball
The Log Sparky
Fireball The Log
Fireball The Log
Elite Barbarians Fireball Mini P.E.K.K.A Electro Wizard Sparky
Fireball The Log Electro Wizard Sparky
Fireball
Elite Barbarians Fireball The Log Sparky
Fireball
Elite Barbarians Fireball The Log Sparky
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Sparky
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A The Log Electro Wizard Sparky
Fireball The Log
Fireball The Log Sparky
Fireball
The Log Sparky
Fireball The Log
The Log Fireball Sparky
Fireball The Log Electro Wizard Sparky
Fireball The Log Sparky
Fireball The Log Sparky
Elite Barbarians Fireball Electro Wizard Sparky
Electro Wizard Fireball
Elite Barbarians Fireball Mini P.E.K.K.A Sparky
Fireball The Log Sparky
Fireball Electro Wizard Sparky
P.E.K.K.A Sparky
Fireball The Log Sparky
Electro Wizard Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Electro Wizard Sparky
The Log Fireball
Fireball Sparky
Elite Barbarians P.E.K.K.A Sparky
Elite Barbarians Fireball The Log Electro Wizard Sparky
Fireball Electro Wizard
Fireball The Log Electro Wizard Sparky
P.E.K.K.A Sparky
Fireball Sparky

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