My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Witch
Zap
Royal Giant Witch
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Witch Executioner
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Witch Executioner
Fireball
Elite Barbarians Wizard Witch Executioner
Poison
Wizard Witch Executioner
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Witch Executioner
Rocket
Elite Barbarians Valkyrie Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Valkyrie Wizard Witch Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Mini P.E.K.K.A Valkyrie Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Elite Barbarians Wizard Witch Executioner
Elite Barbarians
Valkyrie Royal Giant Fireball Wizard
Fireball
Royal Giant Elite Barbarians
Mini P.E.K.K.A
Valkyrie Wizard
Valkyrie
Elite Barbarians Mini P.E.K.K.A Wizard Witch Executioner
Wizard
Royal Giant Elite Barbarians Mini P.E.K.K.A Valkyrie
Witch
Royal Giant Valkyrie
Executioner
Royal Giant Valkyrie

Defense Synergies 1 11

Royal Giant
Elite Barbarians
Valkyrie Mini P.E.K.K.A Wizard
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Elite Barbarians Fireball Valkyrie Wizard Witch Executioner
Valkyrie
Elite Barbarians Fireball Mini P.E.K.K.A Wizard Witch Executioner
Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie
Witch
Mini P.E.K.K.A Valkyrie
Executioner
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Executioner
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Executioner
Mini P.E.K.K.A Witch Elite Barbarians Valkyrie Executioner
Elite Barbarians Mini P.E.K.K.A Witch Valkyrie
Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Executioner
Fireball Wizard Witch Executioner
Fireball Valkyrie
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Valkyrie
Valkyrie Witch Executioner Fireball Wizard
Executioner Fireball Wizard Witch
Mini P.E.K.K.A Elite Barbarians Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Executioner Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Fireball Mini P.E.K.K.A
Wizard Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie Witch Executioner
Fireball Valkyrie Elite Barbarians Wizard Witch Executioner
Valkyrie Wizard Witch Executioner Fireball
Mini P.E.K.K.A Elite Barbarians
Valkyrie Wizard Elite Barbarians Fireball Mini P.E.K.K.A Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Elite Barbarians Fireball Witch
Fireball Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Executioner
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Executioner
Fireball Wizard Executioner Witch
Mini P.E.K.K.A Elite Barbarians Fireball Valkyrie Witch
Mini P.E.K.K.A Elite Barbarians Valkyrie
Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie Witch
Witch
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Elite Barbarians Fireball Valkyrie
Elite Barbarians Mini P.E.K.K.A Fireball Valkyrie Wizard Witch Executioner
Wizard Fireball Valkyrie Witch Executioner
Elite Barbarians Witch Fireball Mini P.E.K.K.A Valkyrie Executioner
Valkyrie Executioner Elite Barbarians Fireball Mini P.E.K.K.A Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Executioner
Fireball
Fireball Valkyrie
Fireball Wizard Executioner Valkyrie
Fireball Wizard Executioner Witch
Wizard Witch Executioner
Fireball Wizard Executioner
Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard Executioner
Elite Barbarians Fireball Executioner
Fireball
Elite Barbarians Fireball
Fireball Wizard Witch Executioner
Fireball Wizard Executioner
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Executioner
Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch Executioner
Witch
Fireball Wizard Witch Executioner
Fireball Wizard Witch
Fireball
Elite Barbarians Fireball Wizard Witch Executioner
Fireball Wizard Witch
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Fireball Witch
Fireball Wizard Witch Executioner
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard Executioner
Fireball Wizard Executioner
Fireball
Elite Barbarians Executioner
Elite Barbarians Fireball Witch
Fireball Witch Executioner
Fireball Witch Executioner
Fireball Wizard

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