My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Wizard Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Royal Recruits Skeleton Army
Giant Snowball
Royal Recruits Skeleton Army Witch
Zap
Royal Giant Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Royal Recruits Wizard Skeleton Army Witch
The Log
Royal Giant Elite Barbarians Royal Recruits Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Royal Recruits Skeleton Army Witch
Royal Delivery
Elite Barbarians Royal Recruits Wizard Skeleton Army Witch Mother Witch
Fireball
Elite Barbarians Wizard Skeleton Army Witch Mother Witch
Poison
Royal Recruits Wizard Skeleton Army Witch Mother Witch
Lightning
Elite Barbarians Wizard Witch Mother Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Mother Witch Wizard Witch Royal Giant Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Fireball Mother Witch Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Mother Witch Elite Barbarians Wizard Witch
Elite Barbarians
Royal Giant Fireball Wizard
Royal Recruits
Fireball
Royal Giant Elite Barbarians
Wizard
Royal Giant Elite Barbarians
Skeleton Army
Witch
Royal Giant
Mother Witch
Royal Giant

Defense Synergies 1 3

Royal Giant
Elite Barbarians
Mother Witch Wizard
Royal Recruits
Skeleton Army
Fireball
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Royal Recruits Wizard
Witch
Mother Witch
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Wizard
Elite Barbarians Skeleton Army Royal Recruits Witch
Skeleton Army Witch Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Skeleton Army Witch
Elite Barbarians Royal Recruits Fireball Skeleton Army
Fireball Skeleton Army Mother Witch
Fireball Wizard Witch
Royal Recruits Fireball
Witch Elite Barbarians Royal Recruits Skeleton Army
Elite Barbarians Skeleton Army Royal Recruits
Skeleton Army Witch Mother Witch Royal Recruits Fireball Wizard
Fireball Wizard Witch
Royal Recruits Skeleton Army Elite Barbarians Fireball Wizard Witch
Fireball Wizard Skeleton Army Royal Recruits Witch
Elite Barbarians Royal Recruits Skeleton Army
Skeleton Army Elite Barbarians Royal Recruits Fireball
Wizard Elite Barbarians Royal Recruits Fireball Skeleton Army Witch
Fireball Elite Barbarians Royal Recruits Wizard Skeleton Army Witch
Wizard Witch Royal Recruits Fireball Mother Witch
Elite Barbarians Royal Recruits
Royal Recruits Wizard Skeleton Army Elite Barbarians Fireball Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Elite Barbarians Fireball Witch
Fireball Elite Barbarians Wizard
Royal Recruits Skeleton Army Elite Barbarians Witch
Royal Recruits Skeleton Army Elite Barbarians Fireball
Royal Recruits Elite Barbarians Skeleton Army Witch
Fireball Wizard Mother Witch Witch
Royal Recruits Skeleton Army Elite Barbarians Fireball Witch
Elite Barbarians Royal Recruits Skeleton Army
Royal Recruits Elite Barbarians Fireball Skeleton Army Witch
Royal Recruits Witch Skeleton Army
Elite Barbarians Royal Recruits Witch
Royal Recruits Skeleton Army Elite Barbarians Fireball
Elite Barbarians Royal Recruits Skeleton Army Fireball Wizard Witch
Royal Recruits Wizard Fireball Skeleton Army Witch
Elite Barbarians Royal Recruits Skeleton Army Witch Fireball
Elite Barbarians Royal Recruits Fireball Wizard Witch Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball
Fireball
Royal Recruits Fireball
Fireball Wizard
Fireball Wizard Mother Witch Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Royal Recruits Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard Witch
Royal Recruits Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Witch Mother Witch
Fireball
Fireball Wizard
Royal Recruits Fireball
Mother Witch Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Elite Barbarians Fireball Wizard Witch Mother Witch
Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Royal Recruits Fireball Skeleton Army Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Fireball Witch
Fireball Witch
Royal Recruits Fireball Witch
Fireball Wizard

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