My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Musketeer P.E.K.K.A Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Royal Recruits P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Royal Recruits Clone
Giant Snowball
Royal Recruits Musketeer Clone Little Prince
Zap
Royal Giant Clone Little Prince
Barbarian Barrel
Elite Barbarians Royal Recruits Musketeer Clone Little Prince
The Log
Royal Giant Elite Barbarians Royal Recruits Musketeer Clone Little Prince
Earthquake
Clone
Arrows
Royal Recruits Clone Little Prince
Royal Delivery
Elite Barbarians Royal Recruits Musketeer Clone P.E.K.K.A Little Prince
Fireball
Elite Barbarians Musketeer Clone Little Prince
Poison
Royal Recruits Musketeer Clone Little Prince
Lightning
Elite Barbarians Musketeer Little Prince
Rocket
Elite Barbarians Musketeer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Clone P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Little Prince Musketeer Royal Giant Elite Barbarians Royal Recruits P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Clone Little Prince Musketeer Royal Giant

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Musketeer
Elite Barbarians
Royal Giant Mega Knight
Royal Recruits
Musketeer Clone
Musketeer
Royal Giant Royal Recruits P.E.K.K.A Mega Knight
Clone
Royal Recruits
P.E.K.K.A
Musketeer
Mega Knight
Elite Barbarians Musketeer
Little Prince

Defense Synergies 0 3

Royal Giant
Elite Barbarians
Mega Knight
Royal Recruits
Musketeer
P.E.K.K.A Mega Knight
Clone
P.E.K.K.A
Musketeer
Mega Knight
Elite Barbarians Musketeer
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer
Elite Barbarians P.E.K.K.A Royal Recruits Musketeer Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Royal Recruits Musketeer
Elite Barbarians Royal Recruits P.E.K.K.A Musketeer Mega Knight
Elite Barbarians Royal Recruits P.E.K.K.A Mega Knight
Musketeer Mega Knight
Musketeer Little Prince
Royal Recruits Musketeer P.E.K.K.A Mega Knight
P.E.K.K.A Elite Barbarians Royal Recruits Musketeer
Elite Barbarians Royal Recruits Musketeer Mega Knight Little Prince
Royal Recruits Musketeer Mega Knight
Musketeer
Royal Recruits P.E.K.K.A Mega Knight Elite Barbarians Musketeer
Mega Knight Royal Recruits P.E.K.K.A
Elite Barbarians Royal Recruits P.E.K.K.A Mega Knight
Elite Barbarians Royal Recruits P.E.K.K.A Mega Knight
Mega Knight Elite Barbarians Royal Recruits Musketeer P.E.K.K.A
Mega Knight Elite Barbarians Royal Recruits Musketeer Little Prince
Royal Recruits Musketeer Mega Knight Little Prince
P.E.K.K.A Elite Barbarians Royal Recruits Musketeer
Royal Recruits Mega Knight Elite Barbarians Musketeer P.E.K.K.A Little Prince
P.E.K.K.A Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Elite Barbarians P.E.K.K.A
Elite Barbarians Musketeer Mega Knight
Royal Recruits P.E.K.K.A Mega Knight Elite Barbarians Musketeer
Royal Recruits P.E.K.K.A Mega Knight Elite Barbarians Musketeer
Royal Recruits P.E.K.K.A Elite Barbarians Musketeer Mega Knight
Musketeer
Royal Recruits P.E.K.K.A Elite Barbarians Musketeer
P.E.K.K.A Mega Knight Elite Barbarians Royal Recruits
Royal Recruits P.E.K.K.A Mega Knight Elite Barbarians
Royal Recruits P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Elite Barbarians Royal Recruits Musketeer
Royal Recruits P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Royal Recruits P.E.K.K.A Mega Knight
Royal Recruits Musketeer Mega Knight
Elite Barbarians Royal Recruits Musketeer P.E.K.K.A Little Prince
Mega Knight Elite Barbarians Royal Recruits Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Musketeer
Musketeer
Royal Recruits Musketeer
Mega Knight
Musketeer
Musketeer
Elite Barbarians Musketeer
Royal Recruits Musketeer
Musketeer
Elite Barbarians Musketeer
Musketeer
Elite Barbarians Musketeer
Musketeer
Royal Recruits Musketeer Mega Knight
Musketeer Mega Knight
Mega Knight Little Prince
Musketeer Mega Knight
Musketeer
Royal Recruits Musketeer
Mega Knight Little Prince
Musketeer
Musketeer Mega Knight
Musketeer
Elite Barbarians Musketeer Little Prince
Musketeer
Elite Barbarians
Musketeer Mega Knight
P.E.K.K.A Mega Knight
Royal Recruits Musketeer
Musketeer
Musketeer Mega Knight
Musketeer
Elite Barbarians Royal Recruits Musketeer P.E.K.K.A Mega Knight
Elite Barbarians Royal Recruits Musketeer
Musketeer
Royal Recruits Musketeer Mega Knight Little Prince
P.E.K.K.A
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: