My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant X-Bow Electro Wizard Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians X-Bow Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Skeleton Army Clone Sparky Skeleton King
Giant Snowball
Skeleton Army Clone Skeleton King
Zap
Royal Giant Skeleton Army Clone X-Bow Sparky Skeleton King
Barbarian Barrel
Elite Barbarians Skeleton Army Clone X-Bow Electro Wizard Sparky Skeleton King
The Log
Royal Giant Elite Barbarians Skeleton Army Clone X-Bow Sparky Skeleton King
Earthquake
Skeleton Army Clone X-Bow Skeleton King
Arrows
Skeleton Army Clone Skeleton King
Royal Delivery
Elite Barbarians Skeleton Army Clone Electro Wizard Sparky Skeleton King
Fireball
Elite Barbarians Skeleton Army Clone X-Bow Electro Wizard Sparky Skeleton King
Poison
Skeleton Army Clone X-Bow Electro Wizard Sparky Skeleton King
Lightning
Elite Barbarians X-Bow Electro Wizard Sparky Skeleton King
Rocket
Elite Barbarians X-Bow Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Electro Wizard Skeleton King Royal Giant Elite Barbarians X-Bow Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Clone Electro Wizard Skeleton King

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Electro Wizard Sparky Skeleton King
Elite Barbarians
Royal Giant Sparky
Skeleton Army
Clone Skeleton King X-Bow Sparky
Clone
Skeleton Army Electro Wizard Sparky
X-Bow
Skeleton Army
Electro Wizard
Royal Giant Clone Sparky
Sparky
Royal Giant Elite Barbarians Skeleton Army Clone Electro Wizard
Skeleton King
Skeleton Army Royal Giant

Defense Synergies 0 5

Royal Giant
Elite Barbarians
Skeleton Army
X-Bow Electro Wizard Sparky Skeleton King
Clone
X-Bow
Skeleton Army Electro Wizard
Electro Wizard
Skeleton Army X-Bow
Sparky
Skeleton Army
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow Electro Wizard Sparky
Elite Barbarians Skeleton Army Sparky X-Bow Electro Wizard
Skeleton Army Sparky Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Sparky Electro Wizard Skeleton King
Elite Barbarians Skeleton Army X-Bow Sparky
Skeleton Army X-Bow Electro Wizard
Electro Wizard X-Bow
X-Bow Electro Wizard Sparky
Sparky Elite Barbarians Skeleton Army X-Bow Skeleton King
Elite Barbarians Skeleton Army Electro Wizard Sparky
Skeleton Army Electro Wizard X-Bow Skeleton King
Electro Wizard
Skeleton Army Sparky Elite Barbarians X-Bow Electro Wizard
Skeleton Army Sparky X-Bow Electro Wizard Skeleton King
Elite Barbarians Skeleton Army Sparky X-Bow Electro Wizard Skeleton King
Skeleton Army Elite Barbarians X-Bow Electro Wizard Sparky
Sparky Elite Barbarians Skeleton Army X-Bow Electro Wizard
Elite Barbarians Skeleton Army X-Bow Electro Wizard
Electro Wizard
Sparky Elite Barbarians Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians X-Bow Electro Wizard Sparky
Electro Wizard Elite Barbarians X-Bow
Skeleton Army Elite Barbarians Electro Wizard Sparky
Skeleton Army Elite Barbarians X-Bow Electro Wizard Sparky
Elite Barbarians Skeleton Army Sparky
Electro Wizard
Skeleton Army Sparky Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Sparky
Electro Wizard Elite Barbarians Skeleton Army X-Bow Sparky
Skeleton Army Sparky
Elite Barbarians Sparky
Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Sparky Skeleton King
Skeleton Army Sparky
Elite Barbarians Skeleton Army Electro Wizard Sparky X-Bow Skeleton King
Elite Barbarians Electro Wizard Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow Sparky
X-Bow Electro Wizard
X-Bow Sparky
Sparky
Sparky
Sparky
X-Bow
X-Bow
Elite Barbarians X-Bow Electro Wizard Sparky
X-Bow Electro Wizard Sparky
Elite Barbarians Sparky
X-Bow
Elite Barbarians X-Bow Sparky
X-Bow Sparky
X-Bow Sparky
Sparky
Sparky
X-Bow Electro Wizard Sparky
X-Bow
X-Bow Sparky
X-Bow Sparky
X-Bow
Sparky
X-Bow Electro Wizard Sparky
X-Bow Sparky
X-Bow Sparky
Elite Barbarians X-Bow Electro Wizard Sparky
Electro Wizard
Elite Barbarians Sparky
X-Bow Sparky
Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Skeleton Army X-Bow
Electro Wizard
Electro Wizard Sparky
Skeleton King
Sparky
Elite Barbarians Sparky
Elite Barbarians Electro Wizard Sparky Skeleton King
Electro Wizard
X-Bow Electro Wizard Sparky

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