My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
RIP
F2P score
Mediocre

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Hog Rider Goblin Barrel Guards Graveyard
Giant Snowball
Hog Rider Goblin Hut Goblin Barrel Guards Graveyard
Zap
Royal Giant Goblin Hut Goblin Barrel Guards Graveyard
Barbarian Barrel
Elite Barbarians Valkyrie Goblin Hut Goblin Barrel Guards Graveyard
The Log
Royal Giant Elite Barbarians Hog Rider Goblin Hut Goblin Barrel Guards Graveyard
Earthquake
Hog Rider Goblin Hut Goblin Barrel Guards Graveyard
Arrows
Goblin Hut Goblin Barrel Guards Graveyard
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Goblin Hut Goblin Barrel Guards Graveyard
Fireball
Elite Barbarians Hog Rider Goblin Hut Goblin Barrel
Poison
Goblin Hut Guards Graveyard
Lightning
Elite Barbarians Valkyrie Goblin Hut
Rocket
Elite Barbarians Valkyrie Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Valkyrie Hog Rider Goblin Hut Graveyard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Guards Valkyrie Hog Rider

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Goblin Barrel Elite Barbarians Hog Rider Goblin Hut Guards
Elite Barbarians
Valkyrie Royal Giant Hog Rider Graveyard
Valkyrie
Elite Barbarians Hog Rider Goblin Barrel Graveyard Goblin Hut
Hog Rider
Valkyrie Royal Giant Elite Barbarians Goblin Hut Goblin Barrel Guards Graveyard
Goblin Hut
Royal Giant Valkyrie Hog Rider Goblin Barrel Graveyard
Goblin Barrel
Royal Giant Valkyrie Hog Rider Goblin Hut Guards
Guards
Royal Giant Hog Rider Goblin Barrel Graveyard
Graveyard
Valkyrie Elite Barbarians Hog Rider Goblin Hut Guards

Defense Synergies 1 1

Royal Giant
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Goblin Hut
Hog Rider
Goblin Hut
Valkyrie
Goblin Barrel
Guards
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut
Elite Barbarians Valkyrie Goblin Hut
Goblin Hut Elite Barbarians Valkyrie
Elite Barbarians Goblin Hut Valkyrie Guards
Elite Barbarians Valkyrie
Valkyrie Guards
Goblin Hut
Valkyrie
Elite Barbarians Goblin Hut
Elite Barbarians Guards Valkyrie
Valkyrie Guards Goblin Hut
Goblin Hut
Goblin Hut Elite Barbarians Valkyrie Guards
Valkyrie Goblin Hut Guards
Elite Barbarians Goblin Hut
Elite Barbarians Goblin Hut
Elite Barbarians Valkyrie Goblin Hut
Elite Barbarians Valkyrie Goblin Hut Guards
Valkyrie Goblin Hut Guards
Elite Barbarians Goblin Hut
Valkyrie Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Elite Barbarians Goblin Hut
Elite Barbarians Valkyrie
Guards Elite Barbarians Valkyrie Goblin Hut
Valkyrie Guards Elite Barbarians
Elite Barbarians Valkyrie Goblin Hut Guards
Goblin Hut
Guards Elite Barbarians Valkyrie Goblin Hut
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Goblin Hut
Goblin Hut Guards
Elite Barbarians Valkyrie Goblin Hut Guards
Elite Barbarians Valkyrie Guards
Elite Barbarians Valkyrie Guards
Valkyrie
Elite Barbarians Goblin Hut Guards Valkyrie
Valkyrie Elite Barbarians Goblin Hut
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Goblin Hut
Valkyrie Guards
Valkyrie
Elite Barbarians Guards
Valkyrie
Elite Barbarians Goblin Hut
Elite Barbarians Goblin Hut
Goblin Hut
Goblin Hut
Valkyrie
Valkyrie
Elite Barbarians
Goblin Hut Guards
Elite Barbarians
Goblin Hut Guards
Valkyrie
Elite Barbarians
Elite Barbarians Guards

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