My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard P.E.K.K.A Electro Wizard Inferno Dragon Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Inferno Dragon Sparky
Giant Snowball
Inferno Dragon
Zap
Royal Giant Inferno Dragon Sparky
Barbarian Barrel
Elite Barbarians Wizard Electro Wizard Sparky
The Log
Royal Giant Elite Barbarians Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Fireball
Elite Barbarians Wizard Electro Wizard Inferno Dragon Sparky
Poison
Wizard Electro Wizard Sparky
Lightning
Elite Barbarians Wizard Electro Wizard Inferno Dragon Sparky Goblinstein
Rocket
Elite Barbarians Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Wizard Inferno Dragon Wizard Goblinstein Royal Giant Elite Barbarians Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Electro Wizard Inferno Dragon Wizard Goblinstein

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Wizard Electro Wizard Sparky
Elite Barbarians
Royal Giant Wizard Sparky
Wizard
Royal Giant Elite Barbarians P.E.K.K.A Sparky
P.E.K.K.A
Electro Wizard Wizard
Electro Wizard
P.E.K.K.A Royal Giant Sparky
Inferno Dragon
Sparky
Royal Giant Elite Barbarians Wizard Electro Wizard
Goblinstein

Defense Synergies 0 5

Royal Giant
Elite Barbarians
Wizard
Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Wizard P.E.K.K.A Inferno Dragon
Inferno Dragon
Electro Wizard
Sparky
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
Elite Barbarians P.E.K.K.A Inferno Dragon Sparky Electro Wizard
P.E.K.K.A Sparky Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians P.E.K.K.A Inferno Dragon Sparky Electro Wizard
Elite Barbarians P.E.K.K.A Sparky
Electro Wizard
Electro Wizard Inferno Dragon Wizard
P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Inferno Dragon Sparky Elite Barbarians
Elite Barbarians Electro Wizard Sparky
Electro Wizard Wizard
Inferno Dragon Wizard Electro Wizard
P.E.K.K.A Sparky Elite Barbarians Wizard Electro Wizard
Wizard Sparky P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Inferno Dragon Sparky Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Wizard Sparky Elite Barbarians P.E.K.K.A Electro Wizard
Elite Barbarians Wizard Electro Wizard
Wizard Electro Wizard Inferno Dragon
P.E.K.K.A Sparky Elite Barbarians Electro Wizard Inferno Dragon
Wizard Elite Barbarians P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A Electro Wizard Sparky
Electro Wizard Elite Barbarians Wizard Inferno Dragon
P.E.K.K.A Elite Barbarians Electro Wizard Sparky
P.E.K.K.A Elite Barbarians Electro Wizard Sparky
P.E.K.K.A Elite Barbarians Inferno Dragon Sparky
Wizard Electro Wizard
P.E.K.K.A Sparky Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Inferno Dragon Sparky
P.E.K.K.A Electro Wizard Elite Barbarians Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Elite Barbarians Sparky
P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Wizard Sparky
Wizard Sparky
Elite Barbarians Electro Wizard Sparky P.E.K.K.A Inferno Dragon
Elite Barbarians Wizard P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Electro Wizard
Sparky
Sparky
Wizard Sparky
Wizard
Wizard Sparky
Wizard
Wizard
Elite Barbarians Electro Wizard Sparky
Wizard Electro Wizard Sparky
Wizard
Elite Barbarians Sparky
Elite Barbarians Sparky
Wizard Sparky
Wizard Sparky
Sparky
Sparky
Wizard Electro Wizard Sparky
Wizard
Sparky
Wizard
Sparky
Wizard Sparky
Inferno Dragon
Wizard Electro Wizard Sparky
Wizard Sparky
Sparky
Elite Barbarians Wizard Electro Wizard Sparky
Electro Wizard Wizard
Elite Barbarians Sparky
Wizard Sparky
Electro Wizard Sparky
P.E.K.K.A Sparky
Wizard Sparky
Electro Wizard
Wizard Electro Wizard
Wizard Electro Wizard Sparky
Wizard
Sparky
Elite Barbarians P.E.K.K.A Sparky
Elite Barbarians Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky
P.E.K.K.A Inferno Dragon Sparky
Wizard Sparky

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