My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Royal Giant Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Witch
The Log
Royal Giant Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch Inferno Dragon
Fireball
Elite Barbarians Wizard Witch Inferno Dragon
Poison
Wizard Witch
Lightning
Elite Barbarians Wizard Witch Inferno Dragon
Rocket
Elite Barbarians Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Inferno Dragon Wizard Witch Royal Giant Elite Barbarians Rocket Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Inferno Dragon Wizard Witch Royal Giant

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Lightning Elite Barbarians Wizard Rocket Witch
Elite Barbarians
Royal Giant Wizard Mega Knight
Wizard
Royal Giant Elite Barbarians Mega Knight
Rocket
Royal Giant
Witch
Royal Giant Mega Knight
Lightning
Royal Giant
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Elite Barbarians Wizard Witch

Defense Synergies 0 5

Royal Giant
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Rocket
Witch
Mega Knight
Lightning
Inferno Dragon
Mega Knight
Mega Knight
Elite Barbarians Wizard Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Wizard
Elite Barbarians Inferno Dragon Witch Mega Knight
Rocket Witch Mega Knight Elite Barbarians Lightning Inferno Dragon
Elite Barbarians Witch Inferno Dragon Mega Knight
Lightning Elite Barbarians Rocket Mega Knight
Mega Knight
Rocket Lightning Inferno Dragon Wizard Witch
Rocket Lightning Mega Knight
Witch Inferno Dragon Elite Barbarians
Elite Barbarians Mega Knight
Witch Wizard Mega Knight
Inferno Dragon Wizard Witch
Mega Knight Elite Barbarians Wizard Rocket Witch Lightning
Wizard Rocket Mega Knight Witch
Elite Barbarians Inferno Dragon Mega Knight
Rocket Elite Barbarians Lightning Inferno Dragon Mega Knight
Wizard Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians Wizard Witch
Wizard Witch Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Wizard Mega Knight Elite Barbarians Witch
Elite Barbarians Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch
Elite Barbarians Wizard Rocket Lightning Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Rocket Witch Lightning
Rocket Lightning Mega Knight Elite Barbarians
Elite Barbarians Witch Inferno Dragon Mega Knight
Wizard Rocket Witch
Rocket Elite Barbarians Witch Lightning
Mega Knight Elite Barbarians Inferno Dragon
Rocket Lightning Mega Knight Elite Barbarians Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Witch
Rocket Lightning Mega Knight Elite Barbarians
Elite Barbarians Rocket Lightning Mega Knight Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Witch Rocket Lightning Inferno Dragon
Mega Knight Elite Barbarians Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket
Rocket Lightning
Lightning Rocket
Wizard Rocket Mega Knight
Wizard Rocket Witch
Wizard Witch
Wizard Lightning
Wizard Lightning
Rocket Lightning Elite Barbarians
Rocket Lightning Wizard
Lightning Wizard Rocket
Rocket Lightning Elite Barbarians
Lightning Rocket
Lightning Elite Barbarians
Rocket Lightning Wizard Witch
Lightning Wizard Rocket Mega Knight
Lightning Rocket
Rocket Lightning
Rocket Lightning Wizard Mega Knight
Rocket Lightning Wizard Witch Mega Knight
Rocket Lightning Mega Knight
Rocket Lightning Wizard
Rocket Lightning
Rocket Lightning
Wizard Witch Mega Knight
Witch Inferno Dragon
Wizard Witch Lightning
Lightning Wizard Witch Mega Knight
Rocket Lightning
Elite Barbarians Lightning Wizard Witch
Rocket Lightning Wizard Witch
Lightning Elite Barbarians
Lightning Wizard Rocket Mega Knight
Rocket Lightning
Mega Knight
Rocket Wizard Lightning
Lightning Rocket Witch
Rocket Lightning Wizard Witch
Lightning Wizard Rocket Mega Knight
Wizard Lightning
Rocket Lightning
Elite Barbarians Mega Knight
Elite Barbarians Rocket Witch Lightning
Rocket Witch Lightning
Lightning Rocket Witch Mega Knight
Inferno Dragon
Lightning Wizard Rocket Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: