My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Night Witch Ram Rider Sparky
Giant Snowball
Balloon Lumberjack Night Witch Ram Rider
Zap
Balloon Night Witch Ram Rider Sparky
Barbarian Barrel
Electro Wizard Magic Archer Lumberjack Night Witch Sparky
The Log
Lumberjack Ram Rider Sparky
Earthquake
Arrows
Night Witch
Royal Delivery
Balloon Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider Sparky
Fireball
Balloon Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider Sparky
Poison
Balloon Electro Wizard Magic Archer Night Witch Sparky
Lightning
Balloon Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider Sparky
Rocket
Balloon Magic Archer Night Witch Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Electro Wizard Magic Archer Lumberjack Night Witch Balloon Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Electro Wizard Magic Archer Lumberjack

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Balloon Sparky Electro Wizard Night Witch
Balloon
Rage Lumberjack Electro Wizard Magic Archer Sparky
Electro Wizard
Rage Balloon Magic Archer Lumberjack Ram Rider Sparky
Magic Archer
Ram Rider Balloon Electro Wizard Lumberjack
Lumberjack
Balloon Electro Wizard Magic Archer Night Witch Ram Rider Sparky
Night Witch
Rage Lumberjack
Ram Rider
Magic Archer Electro Wizard Lumberjack
Sparky
Rage Balloon Electro Wizard Lumberjack

Defense Synergies 0 8

Rage
Balloon
Electro Wizard
Magic Archer Lumberjack Night Witch Ram Rider
Magic Archer
Electro Wizard Lumberjack Night Witch Ram Rider
Lumberjack
Electro Wizard Magic Archer Ram Rider
Night Witch
Electro Wizard Magic Archer
Ram Rider
Electro Wizard Magic Archer Lumberjack
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer Ram Rider Sparky
Lumberjack Sparky Electro Wizard Night Witch Ram Rider
Lumberjack Ram Rider Sparky Electro Wizard Night Witch
Lumberjack Night Witch Sparky Electro Wizard Ram Rider
Lumberjack Sparky
Electro Wizard Magic Archer Lumberjack Night Witch
Electro Wizard Ram Rider Magic Archer Night Witch
Electro Wizard Magic Archer Ram Rider Sparky
Sparky Lumberjack Night Witch
Electro Wizard Lumberjack Night Witch Sparky
Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider
Electro Wizard Magic Archer Night Witch Ram Rider
Lumberjack Night Witch Sparky Electro Wizard Ram Rider
Sparky Electro Wizard Magic Archer Lumberjack Night Witch
Sparky Electro Wizard Lumberjack Ram Rider
Electro Wizard Lumberjack Ram Rider Sparky
Sparky Electro Wizard Lumberjack Night Witch
Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider
Electro Wizard Magic Archer Lumberjack Ram Rider
Sparky Electro Wizard Lumberjack Ram Rider
Electro Wizard Lumberjack Night Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard Sparky
Electro Wizard Magic Archer Lumberjack
Lumberjack Electro Wizard Ram Rider Sparky
Lumberjack Electro Wizard Night Witch Ram Rider Sparky
Lumberjack Night Witch Ram Rider Sparky
Electro Wizard Magic Archer Ram Rider
Sparky Electro Wizard Lumberjack Night Witch Ram Rider
Lumberjack Sparky
Electro Wizard Magic Archer Sparky
Sparky
Lumberjack Sparky
Electro Wizard
Lumberjack Night Witch Ram Rider Sparky
Magic Archer Sparky
Electro Wizard Sparky Magic Archer Lumberjack Night Witch
Electro Wizard Magic Archer Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Electro Wizard Magic Archer Ram Rider
Magic Archer Sparky
Sparky
Magic Archer Sparky
Magic Archer Ram Rider
Magic Archer Sparky
Magic Archer Ram Rider
Ram Rider
Electro Wizard Lumberjack Night Witch Sparky
Electro Wizard Magic Archer Ram Rider Sparky
Magic Archer
Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Magic Archer Sparky
Magic Archer Sparky
Sparky
Night Witch Sparky
Electro Wizard Magic Archer Sparky
Magic Archer
Magic Archer Night Witch Sparky
Sparky
Magic Archer Sparky
Electro Wizard Magic Archer Ram Rider Sparky
Magic Archer Ram Rider Sparky
Magic Archer Sparky
Electro Wizard Magic Archer Night Witch Sparky
Electro Wizard
Night Witch Sparky
Magic Archer Night Witch Sparky
Electro Wizard Magic Archer Sparky
Sparky
Magic Archer Sparky
Electro Wizard Magic Archer Night Witch
Electro Wizard Magic Archer Ram Rider
Electro Wizard Magic Archer Lumberjack Sparky
Magic Archer
Sparky
Sparky
Electro Wizard Magic Archer Sparky
Electro Wizard Magic Archer
Electro Wizard Magic Archer Sparky
Sparky
Sparky

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