My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Balloon Princess Lumberjack Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Princess Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Skeleton King
Giant Snowball
Balloon Princess Lumberjack Skeleton King
Zap
Dark Prince Balloon Princess Skeleton King
Barbarian Barrel
Dark Prince Princess Lumberjack Skeleton King
The Log
Dark Prince Princess Lumberjack Skeleton King
Earthquake
Skeleton King
Arrows
Princess Skeleton King
Royal Delivery
Dark Prince Balloon Princess Lumberjack Mother Witch Skeleton King
Fireball
Balloon Princess Lumberjack Mother Witch Skeleton King
Poison
Balloon Princess Mother Witch Skeleton King
Lightning
Dark Prince Balloon Lumberjack Mother Witch Skeleton King
Rocket
Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Princess Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Princess Goblin Machine Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Princess Mother Witch Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Princess Dark Prince Lumberjack Mother Witch Skeleton King Balloon Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Princess Dark Prince Lumberjack

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Balloon Dark Prince Mother Witch Goblin Machine
Dark Prince
Rage Balloon Princess Lumberjack Mother Witch
Balloon
Rage Lumberjack Dark Prince Princess
Princess
Dark Prince Balloon Mother Witch
Lumberjack
Balloon Dark Prince
Mother Witch
Rage Dark Prince Princess
Goblin Machine
Rage
Skeleton King

Defense Synergies 0 6

Rage
Dark Prince
Princess Mother Witch
Balloon
Princess
Dark Prince Mother Witch Skeleton King
Lumberjack
Mother Witch
Mother Witch
Dark Prince Princess Lumberjack Skeleton King
Goblin Machine
Skeleton King
Princess Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Dark Prince
Lumberjack Dark Prince
Lumberjack Dark Prince Skeleton King
Dark Prince Princess Lumberjack
Dark Prince Lumberjack Mother Witch
Princess
Princess Lumberjack Skeleton King
Dark Prince Lumberjack
Mother Witch Dark Prince Princess Lumberjack Skeleton King
Princess
Lumberjack Dark Prince
Dark Prince Princess Lumberjack Skeleton King
Lumberjack Skeleton King
Lumberjack
Dark Prince Lumberjack
Dark Prince Lumberjack
Dark Prince Princess Lumberjack Mother Witch
Lumberjack
Dark Prince Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince
Lumberjack
Lumberjack Dark Prince
Dark Prince Lumberjack
Dark Prince Lumberjack
Mother Witch Princess
Dark Prince Lumberjack
Dark Prince Lumberjack
Dark Prince
Dark Prince Lumberjack
Dark Prince
Dark Prince Lumberjack Skeleton King
Princess
Dark Prince Lumberjack Skeleton King
Dark Prince Princess Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Dark Prince
Dark Prince
Mother Witch Princess Goblin Machine
Princess
Princess
Lumberjack
Dark Prince Princess Goblin Machine
Princess
Princess
Princess
Princess
Princess
Princess
Dark Prince Princess Goblin Machine
Princess Mother Witch Goblin Machine
Princess
Mother Witch Dark Prince Princess Goblin Machine
Princess
Princess
Princess Mother Witch
Princess
Princess
Dark Prince Princess
Princess
Dark Prince Princess Lumberjack
Princess Skeleton King
Dark Prince
Princess Skeleton King
Princess
Dark Prince Princess

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