My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Hunter Electro Dragon Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Electro Dragon Ram Rider
Zap
Ram Rider
Barbarian Barrel
Hunter
The Log
Hunter Ram Rider
Earthquake
Arrows
Royal Delivery
Hunter Electro Dragon Ram Rider
Fireball
Hunter Electro Dragon Ram Rider
Poison
Hunter Electro Dragon
Lightning
Hunter Electro Dragon Ram Rider Monk
Rocket
Hunter Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Hunter Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage The Log Rune Giant Hunter Electro Dragon Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage The Log Rune Giant

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Hunter Electro Dragon The Log
Rage
Electro Dragon
Rune Giant
Hunter
Hunter
Giant Snowball Rune Giant Ram Rider
Electro Dragon
Giant Snowball Rage
The Log
Giant Snowball Ram Rider
Ram Rider
Giant Snowball Hunter The Log
Monk

Defense Synergies 1 7

Giant Snowball
Ram Rider Hunter Electro Dragon The Log
Rage
Rune Giant
Hunter
Giant Snowball The Log Ram Rider
Electro Dragon
Giant Snowball The Log
The Log
Giant Snowball Hunter Electro Dragon Ram Rider
Ram Rider
Giant Snowball Hunter The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log Ram Rider
Hunter Electro Dragon The Log Ram Rider Monk
Hunter Ram Rider Giant Snowball Electro Dragon
Hunter Electro Dragon Ram Rider Monk
The Log Monk
The Log Giant Snowball Hunter Electro Dragon
Giant Snowball Hunter Ram Rider Electro Dragon
Electro Dragon The Log Ram Rider Monk
Hunter
Giant Snowball Hunter
Giant Snowball Hunter Electro Dragon The Log Ram Rider
Hunter Giant Snowball Electro Dragon Ram Rider
Hunter Giant Snowball Electro Dragon The Log Ram Rider
Giant Snowball Hunter Electro Dragon The Log
Hunter Ram Rider
Monk Giant Snowball Hunter The Log Ram Rider
Hunter Electro Dragon
Giant Snowball Hunter Electro Dragon The Log Ram Rider
Giant Snowball Hunter The Log Electro Dragon Ram Rider
Hunter Ram Rider
Giant Snowball Hunter Electro Dragon The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball
Giant Snowball Hunter Electro Dragon The Log Monk
Hunter Electro Dragon The Log Ram Rider
Hunter The Log Ram Rider Monk
Hunter Ram Rider
Giant Snowball Hunter Electro Dragon Ram Rider Monk
Hunter Ram Rider
Hunter
Electro Dragon Giant Snowball The Log Monk
Hunter Electro Dragon
Monk Giant Snowball The Log
Hunter Ram Rider
Electro Dragon
Electro Dragon Hunter The Log Monk
Giant Snowball Hunter Electro Dragon The Log
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log Monk
Monk Giant Snowball Electro Dragon The Log Ram Rider
Electro Dragon The Log
The Log
Giant Snowball The Log
Giant Snowball Hunter Electro Dragon Ram Rider Monk
The Log
The Log Giant Snowball Hunter Electro Dragon Ram Rider
The Log Monk Giant Snowball Electro Dragon Ram Rider
Giant Snowball Electro Dragon
Monk Electro Dragon The Log Ram Rider
Monk Giant Snowball Electro Dragon
Giant Snowball Hunter The Log
Electro Dragon Monk
Giant Snowball The Log
Giant Snowball Hunter Electro Dragon The Log
Electro Dragon The Log
Monk Giant Snowball
Giant Snowball Hunter Electro Dragon The Log Monk
Giant Snowball Electro Dragon The Log Monk
The Log Monk
Giant Snowball
The Log Monk
Giant Snowball Electro Dragon The Log Monk
Giant Snowball The Log Hunter Electro Dragon
The Log Giant Snowball Hunter Electro Dragon Ram Rider Monk
Giant Snowball Electro Dragon The Log Ram Rider Monk
The Log
Giant Snowball Hunter Electro Dragon
Electro Dragon Giant Snowball
Giant Snowball
Giant Snowball Hunter Electro Dragon The Log
Giant Snowball Electro Dragon Monk
Giant Snowball The Log Monk
Electro Dragon
Giant Snowball Hunter Electro Dragon Ram Rider Monk
The Log
Hunter Electro Dragon
The Log Giant Snowball Electro Dragon
Monk Giant Snowball
Electro Dragon
Electro Dragon Giant Snowball The Log
Giant Snowball Electro Dragon
Electro Dragon Giant Snowball The Log Monk
Electro Dragon Monk

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