My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Bandit Fisherman Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Curse Bandit Fisherman
Giant Snowball
Battle Ram Goblin Curse Fisherman Little Prince
Zap
Battle Ram Goblin Curse Bandit Fisherman Little Prince
Barbarian Barrel
Battle Ram Goblin Curse Bandit Electro Wizard Little Prince
The Log
Battle Ram Goblin Curse Bandit Fisherman Little Prince
Earthquake
Arrows
Goblin Curse Little Prince
Royal Delivery
Battle Ram P.E.K.K.A Bandit Fisherman Electro Wizard Little Prince
Fireball
Battle Ram Bandit Fisherman Electro Wizard Little Prince
Poison
Goblin Curse Fisherman Electro Wizard Little Prince
Lightning
Battle Ram Bandit Fisherman Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Curse Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Bandit Fisherman Little Prince Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse Rage Bandit Fisherman

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Bandit P.E.K.K.A Electro Wizard
Goblin Curse
Rage
Electro Wizard
P.E.K.K.A
Electro Wizard Battle Ram Fisherman
Bandit
Battle Ram Electro Wizard Little Prince
Fisherman
P.E.K.K.A
Electro Wizard
P.E.K.K.A Battle Ram Rage Bandit
Little Prince
Bandit

Defense Synergies 0 6

Battle Ram
Goblin Curse
Rage
P.E.K.K.A
Fisherman Electro Wizard
Bandit
Fisherman Electro Wizard Little Prince
Fisherman
P.E.K.K.A Bandit
Electro Wizard
P.E.K.K.A Bandit Little Prince
Little Prince
Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
P.E.K.K.A Goblin Curse Bandit Fisherman Electro Wizard
P.E.K.K.A Fisherman Goblin Curse Bandit Electro Wizard
P.E.K.K.A Goblin Curse Bandit Fisherman Electro Wizard
P.E.K.K.A
Bandit Electro Wizard
Electro Wizard Goblin Curse Little Prince
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Curse Fisherman
Bandit Fisherman Electro Wizard Little Prince
Goblin Curse Electro Wizard Bandit Fisherman
Goblin Curse Electro Wizard
P.E.K.K.A Goblin Curse Bandit Electro Wizard
Goblin Curse P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Curse Bandit Electro Wizard
Goblin Curse P.E.K.K.A Bandit Fisherman Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Bandit Fisherman Electro Wizard Little Prince
Goblin Curse Bandit Fisherman Electro Wizard Little Prince
P.E.K.K.A Goblin Curse Fisherman Electro Wizard
Goblin Curse P.E.K.K.A Bandit Fisherman Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Fisherman Electro Wizard
Bandit Electro Wizard Fisherman
P.E.K.K.A Bandit Fisherman Electro Wizard
P.E.K.K.A Bandit Fisherman Electro Wizard
P.E.K.K.A Goblin Curse Bandit Fisherman
Goblin Curse Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Curse Fisherman
P.E.K.K.A Electro Wizard Bandit
P.E.K.K.A Goblin Curse
P.E.K.K.A
P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Curse Bandit
Goblin Curse
Electro Wizard P.E.K.K.A Fisherman Little Prince
Goblin Curse P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Goblin Curse Bandit Fisherman Electro Wizard
Bandit
Goblin Curse
Goblin Curse
Goblin Curse
Bandit Fisherman
Fisherman Electro Wizard
Bandit Fisherman Electro Wizard
Goblin Curse
Bandit Fisherman
Bandit Fisherman
Fisherman
Bandit
Bandit
Fisherman
Bandit Fisherman Electro Wizard
Goblin Curse Little Prince
Fisherman
Goblin Curse Little Prince
Fisherman
Bandit Fisherman Electro Wizard
Bandit Fisherman
Goblin Curse Bandit Fisherman
Goblin Curse Electro Wizard Little Prince
Electro Wizard
Bandit
Electro Wizard
P.E.K.K.A
Goblin Curse
Electro Wizard Bandit
Goblin Curse Electro Wizard
Electro Wizard
P.E.K.K.A
Electro Wizard
Electro Wizard
Bandit Electro Wizard Little Prince
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: