My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Electro Wizard Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Skeleton Army Electro Wizard Magic Archer
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Baby Dragon P.E.K.K.A Electro Wizard Magic Archer
Fireball
Skeleton Army Baby Dragon Electro Wizard Magic Archer
Poison
Skeleton Army Electro Wizard Magic Archer
Lightning
Baby Dragon Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Baby Dragon Electro Wizard Magic Archer Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Skeleton Army Baby Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Electro Wizard Golden Knight
Skeleton Army
Baby Dragon
P.E.K.K.A Electro Wizard
P.E.K.K.A
Electro Wizard Magic Archer Baby Dragon The Log
The Log
P.E.K.K.A Magic Archer
Electro Wizard
P.E.K.K.A Rage Baby Dragon Magic Archer
Magic Archer
P.E.K.K.A The Log Electro Wizard Golden Knight
Golden Knight
Rage Magic Archer

Defense Synergies 1 10

Rage
Skeleton Army
The Log Electro Wizard Magic Archer
Baby Dragon
P.E.K.K.A The Log
P.E.K.K.A
The Log Baby Dragon Electro Wizard
The Log
P.E.K.K.A Skeleton Army Baby Dragon Electro Wizard Magic Archer Golden Knight
Electro Wizard
Skeleton Army P.E.K.K.A The Log Magic Archer
Magic Archer
Skeleton Army The Log Electro Wizard
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard Magic Archer Golden Knight
Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Baby Dragon Electro Wizard Magic Archer
Electro Wizard Baby Dragon Magic Archer
Baby Dragon P.E.K.K.A The Log Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Skeleton Army
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard Baby Dragon The Log Magic Archer
Baby Dragon Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army Baby Dragon P.E.K.K.A The Log Electro Wizard Magic Archer Golden Knight
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Baby Dragon The Log Electro Wizard Magic Archer Golden Knight
Baby Dragon The Log Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Skeleton Army Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Baby Dragon The Log Magic Archer
Skeleton Army P.E.K.K.A The Log Electro Wizard Golden Knight
Skeleton Army P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton Army
Baby Dragon Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Skeleton Army Baby Dragon The Log Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Golden Knight
Skeleton Army Baby Dragon Magic Archer
Skeleton Army Electro Wizard Baby Dragon P.E.K.K.A The Log Magic Archer Golden Knight
Baby Dragon P.E.K.K.A The Log Electro Wizard Magic Archer Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon The Log Golden Knight
Baby Dragon The Log Electro Wizard Magic Archer Golden Knight
Baby Dragon The Log Magic Archer
The Log
Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
The Log Baby Dragon Magic Archer
The Log Golden Knight
Electro Wizard
The Log Electro Wizard Magic Archer Golden Knight
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer Golden Knight
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer Golden Knight
Magic Archer Baby Dragon The Log
Baby Dragon The Log Electro Wizard Magic Archer
Baby Dragon The Log Magic Archer Golden Knight
Baby Dragon The Log Magic Archer
The Log
Baby Dragon The Log
The Log Baby Dragon Magic Archer
The Log Baby Dragon Electro Wizard Magic Archer Golden Knight
Baby Dragon The Log Magic Archer Golden Knight
Baby Dragon The Log Magic Archer Golden Knight
Baby Dragon Electro Wizard Magic Archer
Electro Wizard
The Log Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
The Log Magic Archer
Electro Wizard Skeleton Army Magic Archer
Baby Dragon Electro Wizard Magic Archer
The Log
Baby Dragon Electro Wizard Magic Archer
The Log Baby Dragon Magic Archer
P.E.K.K.A
Baby Dragon The Log Electro Wizard Magic Archer Golden Knight
Electro Wizard Magic Archer
Baby Dragon The Log Electro Wizard Magic Archer Golden Knight
P.E.K.K.A

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