My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army Balloon
Giant Snowball
Bats Goblin Gang Skeleton Army Balloon
Zap
Bats Goblin Gang Skeleton Army Balloon
Barbarian Barrel
Goblin Gang Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Skeleton Army Balloon Mother Witch
Fireball
Goblin Gang Skeleton Army Balloon Mother Witch
Poison
Bats Goblin Gang Skeleton Army Balloon Mother Witch
Lightning
Balloon Mother Witch
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Freeze Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Skeleton Army Freeze Mother Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Skeleton Army

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Rage
Goblin Gang
Balloon
Rage
Balloon Bats Mother Witch
Skeleton Army
Freeze
Balloon
Balloon
Bats Rage Freeze Goblin Gang Mega Knight
Mother Witch
Rage Mega Knight
Mega Knight
Bats Balloon Mother Witch

Defense Synergies 0 6

Bats
Freeze Mega Knight
Goblin Gang
Skeleton Army
Rage
Skeleton Army
Goblin Gang Freeze
Freeze
Bats Skeleton Army Mega Knight
Balloon
Mother Witch
Mega Knight
Mega Knight
Bats Freeze Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Bats Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Freeze
Skeleton Army Bats Goblin Gang Mega Knight
Skeleton Army Mega Knight
Goblin Gang Skeleton Army Freeze Bats Mother Witch Mega Knight
Bats Goblin Gang Freeze
Mega Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mega Knight
Bats Goblin Gang Skeleton Army Mother Witch Freeze Mega Knight
Bats Goblin Gang
Skeleton Army Mega Knight Bats Goblin Gang Freeze
Skeleton Army Mega Knight Bats Goblin Gang Freeze
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Freeze Mega Knight
Mega Knight Bats Goblin Gang Skeleton Army
Mega Knight Bats Goblin Gang Skeleton Army
Freeze Bats Mother Witch Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight
Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats
Goblin Gang Skeleton Army Mega Knight Bats
Goblin Gang Skeleton Army Mega Knight
Mother Witch Bats Goblin Gang Freeze
Goblin Gang Skeleton Army Bats
Mega Knight Skeleton Army
Freeze Mega Knight Bats Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight
Skeleton Army Mega Knight Goblin Gang
Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bats Freeze
Bats Mega Knight Freeze Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Mega Knight
Mother Witch Bats Freeze
Freeze
Bats Goblin Gang
Freeze
Mega Knight
Freeze
Bats
Mega Knight
Mother Witch Mega Knight
Mega Knight
Freeze Mother Witch Mega Knight
Mega Knight
Bats Mother Witch
Bats Freeze
Mega Knight
Freeze
Mega Knight
Bats Goblin Gang Skeleton Army Freeze
Freeze
Goblin Gang Mega Knight
Mega Knight
Bats Goblin Gang Freeze
Bats
Freeze Mega Knight
Mega Knight

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