My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Royal Hogs Skeleton Army Witch
Zap
Firecracker Royal Hogs Skeleton Army Witch
Barbarian Barrel
Firecracker Royal Hogs Skeleton Army Witch
The Log
Firecracker Royal Hogs Skeleton Army Witch
Earthquake
Firecracker Royal Hogs Skeleton Army Witch
Arrows
Firecracker Royal Hogs Skeleton Army Witch
Royal Delivery
Firecracker Royal Hogs Skeleton Army Witch P.E.K.K.A
Fireball
Firecracker Royal Hogs Skeleton Army Witch
Poison
Firecracker Royal Hogs Skeleton Army Witch
Lightning
Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Firecracker Skeleton Army Freeze Royal Hogs Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Firecracker Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Barbarian Barrel P.E.K.K.A
Royal Hogs
Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Royal Hogs P.E.K.K.A
Rage
Witch
Skeleton Army
Freeze
Witch
Rage P.E.K.K.A
P.E.K.K.A
Firecracker Barbarian Barrel Witch

Defense Synergies 0 6

Firecracker
Barbarian Barrel Skeleton Army P.E.K.K.A
Royal Hogs
Barbarian Barrel
Firecracker Witch P.E.K.K.A
Rage
Skeleton Army
Firecracker Freeze
Freeze
Skeleton Army
Witch
Barbarian Barrel
P.E.K.K.A
Firecracker Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel
Skeleton Army P.E.K.K.A Firecracker Witch
Skeleton Army Witch P.E.K.K.A Freeze
Skeleton Army Witch P.E.K.K.A Firecracker
Firecracker Barbarian Barrel Skeleton Army P.E.K.K.A
Barbarian Barrel Skeleton Army Freeze Firecracker
Firecracker Freeze Witch
Barbarian Barrel P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Barbarian Barrel
Skeleton Army Witch Firecracker Barbarian Barrel Freeze
Firecracker Witch
Skeleton Army P.E.K.K.A Freeze Witch
Skeleton Army Firecracker Barbarian Barrel Freeze Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Freeze P.E.K.K.A
Firecracker Skeleton Army Witch P.E.K.K.A
Firecracker Barbarian Barrel Skeleton Army Witch
Barbarian Barrel Freeze Witch Firecracker
P.E.K.K.A
Skeleton Army Firecracker Barbarian Barrel Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Barbarian Barrel Witch P.E.K.K.A
Firecracker Barbarian Barrel
Skeleton Army P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Barbarian Barrel
P.E.K.K.A Skeleton Army Witch
Firecracker Freeze Witch
Skeleton Army P.E.K.K.A Witch
P.E.K.K.A Skeleton Army
Freeze P.E.K.K.A Firecracker Barbarian Barrel Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Witch
Firecracker Skeleton Army Witch
Skeleton Army Witch Firecracker Barbarian Barrel Freeze P.E.K.K.A
Firecracker Barbarian Barrel Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Freeze
Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Barbarian Barrel Freeze
Firecracker Barbarian Barrel
Firecracker Freeze Witch
Firecracker Witch
Firecracker Barbarian Barrel Freeze
Firecracker
Firecracker Barbarian Barrel
Firecracker
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Freeze
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Witch
Firecracker Barbarian Barrel
Barbarian Barrel Freeze
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Witch
Barbarian Barrel
Firecracker Freeze Barbarian Barrel Witch
Witch
Firecracker Barbarian Barrel Witch
Witch
Firecracker Barbarian Barrel
Firecracker Witch
Firecracker Freeze Witch
Firecracker Freeze
P.E.K.K.A
Firecracker
Barbarian Barrel Skeleton Army Freeze Witch
Firecracker Witch
Freeze
Barbarian Barrel
Firecracker
Firecracker
Firecracker P.E.K.K.A
Firecracker Freeze Witch
Firecracker Witch
Firecracker Barbarian Barrel Freeze Witch
P.E.K.K.A
Firecracker

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