My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Ram Rider
Giant Snowball
Skeleton Army Inferno Dragon Ram Rider
Zap
Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Skeleton Army Electro Wizard Magic Archer
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Electro Wizard Inferno Dragon Magic Archer Ram Rider
Fireball
Skeleton Army Electro Wizard Inferno Dragon Magic Archer Ram Rider
Poison
Skeleton Army Electro Wizard Magic Archer
Lightning
Electro Wizard Inferno Dragon Magic Archer Ram Rider
Rocket
Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Electro Wizard Inferno Dragon Magic Archer Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Skeleton Army Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Electro Wizard
Skeleton Army
The Log
Magic Archer Ram Rider Mega Knight
Electro Wizard
Rage Magic Archer Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Ram Rider The Log Electro Wizard Mega Knight
Ram Rider
Magic Archer The Log Electro Wizard Mega Knight
Mega Knight
Inferno Dragon The Log Electro Wizard Magic Archer Ram Rider

Defense Synergies 0 16

Rage
Skeleton Army
The Log Electro Wizard Inferno Dragon Magic Archer
The Log
Skeleton Army Electro Wizard Inferno Dragon Magic Archer Ram Rider Mega Knight
Electro Wizard
Skeleton Army The Log Inferno Dragon Magic Archer Ram Rider Mega Knight
Inferno Dragon
Skeleton Army The Log Electro Wizard Mega Knight
Magic Archer
Skeleton Army The Log Electro Wizard Ram Rider Mega Knight
Ram Rider
The Log Electro Wizard Magic Archer
Mega Knight
The Log Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer Ram Rider
Skeleton Army Inferno Dragon The Log Electro Wizard Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Electro Wizard Ram Rider Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard Inferno Dragon Ram Rider Magic Archer
The Log Electro Wizard Magic Archer Ram Rider Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Wizard The Log Magic Archer Ram Rider Mega Knight
Inferno Dragon Electro Wizard Magic Archer Ram Rider
Skeleton Army Mega Knight The Log Electro Wizard Ram Rider
Skeleton Army Mega Knight The Log Electro Wizard Magic Archer
Skeleton Army Inferno Dragon Electro Wizard Ram Rider Mega Knight
Skeleton Army The Log Electro Wizard Inferno Dragon Ram Rider Mega Knight
Mega Knight Skeleton Army Electro Wizard
Mega Knight Skeleton Army The Log Electro Wizard Magic Archer Ram Rider
The Log Electro Wizard Inferno Dragon Magic Archer Ram Rider Mega Knight
Electro Wizard Inferno Dragon Ram Rider
Skeleton Army Mega Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard
Electro Wizard The Log Inferno Dragon Magic Archer Mega Knight
Skeleton Army Mega Knight The Log Electro Wizard Ram Rider
Skeleton Army Mega Knight The Log Electro Wizard Ram Rider
Skeleton Army Inferno Dragon Ram Rider Mega Knight
Electro Wizard Magic Archer Ram Rider
Skeleton Army Electro Wizard Ram Rider
Mega Knight Skeleton Army Inferno Dragon
Electro Wizard Mega Knight Skeleton Army The Log Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Ram Rider
Skeleton Army Magic Archer Mega Knight
Skeleton Army Electro Wizard The Log Inferno Dragon Magic Archer
Mega Knight The Log Electro Wizard Inferno Dragon Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Electro Wizard Magic Archer Ram Rider
The Log Magic Archer
The Log
The Log Magic Archer Mega Knight
Magic Archer Ram Rider
The Log Magic Archer
The Log Magic Archer Ram Rider
The Log Ram Rider
Electro Wizard
The Log Electro Wizard Magic Archer Ram Rider
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
The Log Electro Wizard Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Magic Archer Mega Knight
Inferno Dragon
The Log Electro Wizard Magic Archer Ram Rider
The Log Magic Archer Ram Rider Mega Knight
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard
The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Skeleton Army Magic Archer
Electro Wizard Magic Archer Ram Rider
The Log
Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Mega Knight
Inferno Dragon
Mega Knight

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