My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon P.E.K.K.A Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Dart Goblin Balloon Electro Dragon Lumberjack
Zap
Dart Goblin Balloon
Barbarian Barrel
Dart Goblin Lumberjack
The Log
Dart Goblin Lumberjack
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Balloon Electro Dragon P.E.K.K.A Lumberjack
Fireball
Dart Goblin Balloon Electro Dragon Lumberjack
Poison
Dart Goblin Balloon Electro Dragon
Lightning
Balloon Electro Dragon Lumberjack Goblinstein
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Tornado Lumberjack Balloon Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Dart Goblin Tornado Lumberjack

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Balloon Electro Dragon P.E.K.K.A
Rage
Balloon Electro Dragon
Tornado
P.E.K.K.A Balloon Electro Dragon
Balloon
Rage Lumberjack Dart Goblin Tornado Electro Dragon
Electro Dragon
Dart Goblin Rage Tornado Balloon P.E.K.K.A
P.E.K.K.A
Tornado Dart Goblin Electro Dragon Lumberjack
Lumberjack
Balloon P.E.K.K.A
Goblinstein

Defense Synergies 1 6

Dart Goblin
Tornado Electro Dragon P.E.K.K.A Lumberjack
Rage
Tornado
P.E.K.K.A Dart Goblin Electro Dragon
Balloon
Electro Dragon
Dart Goblin Tornado Lumberjack
P.E.K.K.A
Tornado Dart Goblin
Lumberjack
Dart Goblin Electro Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Dragon
P.E.K.K.A Lumberjack Dart Goblin Electro Dragon
Tornado P.E.K.K.A Lumberjack Dart Goblin Electro Dragon
P.E.K.K.A Lumberjack Dart Goblin Electro Dragon
Tornado P.E.K.K.A Lumberjack
Tornado Dart Goblin Electro Dragon Lumberjack
Dart Goblin Tornado Electro Dragon
Dart Goblin Electro Dragon P.E.K.K.A
P.E.K.K.A Tornado Lumberjack
Tornado Dart Goblin Lumberjack
Dart Goblin Tornado Electro Dragon Lumberjack
Dart Goblin Tornado Electro Dragon
P.E.K.K.A Lumberjack Electro Dragon
Dart Goblin Tornado Electro Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado P.E.K.K.A Lumberjack
Tornado Electro Dragon P.E.K.K.A Lumberjack
Dart Goblin Tornado Electro Dragon Lumberjack
Tornado Dart Goblin Electro Dragon Lumberjack
P.E.K.K.A Dart Goblin Tornado Lumberjack
Dart Goblin Electro Dragon P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Electro Dragon Lumberjack
P.E.K.K.A Lumberjack Electro Dragon
P.E.K.K.A Lumberjack Tornado
P.E.K.K.A Lumberjack
Dart Goblin Tornado Electro Dragon
P.E.K.K.A Dart Goblin Lumberjack
P.E.K.K.A Lumberjack
Electro Dragon P.E.K.K.A Tornado
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Electro Dragon Lumberjack
P.E.K.K.A Tornado
P.E.K.K.A Lumberjack
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin Tornado P.E.K.K.A Lumberjack
Dart Goblin Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Electro Dragon
Dart Goblin Tornado Electro Dragon
Dart Goblin Electro Dragon
Dart Goblin
Dart Goblin Tornado Electro Dragon
Dart Goblin Tornado
Dart Goblin Tornado Electro Dragon
Dart Goblin Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Dart Goblin Tornado Electro Dragon
Dart Goblin Tornado Electro Dragon
Dart Goblin
Dart Goblin Electro Dragon
Dart Goblin
Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Tornado
Dart Goblin Electro Dragon
Dart Goblin Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Tornado Electro Dragon
Dart Goblin Tornado Electro Dragon
Tornado Electro Dragon
Dart Goblin Tornado
Dart Goblin Tornado Electro Dragon
Electro Dragon Dart Goblin
Dart Goblin Electro Dragon
Electro Dragon
P.E.K.K.A
Dart Goblin Electro Dragon
Dart Goblin Tornado Electro Dragon
Dart Goblin Electro Dragon Lumberjack
Dart Goblin Electro Dragon
Tornado
Dart Goblin Electro Dragon P.E.K.K.A
Electro Dragon Dart Goblin Tornado
Dart Goblin Tornado Electro Dragon
Electro Dragon Dart Goblin Tornado
P.E.K.K.A
Dart Goblin Electro Dragon

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