My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Electro Dragon
Zap
Bandit
Barbarian Barrel
Ice Wizard Royal Ghost Bandit
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost Bandit
Fireball
Electro Dragon Ice Wizard Bandit
Poison
Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard Bandit
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Ice Wizard Royal Ghost Bandit Golden Knight Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Tornado Ice Wizard Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Electro Dragon Golden Knight
Tornado
P.E.K.K.A Electro Dragon Ice Wizard
Electro Dragon
Rage Tornado P.E.K.K.A Ice Wizard
P.E.K.K.A
Tornado Electro Dragon Ice Wizard
Ice Wizard
Tornado Electro Dragon P.E.K.K.A Bandit
Royal Ghost
Bandit Golden Knight
Bandit
Ice Wizard Royal Ghost Golden Knight
Golden Knight
Rage Royal Ghost Bandit

Defense Synergies 2 5

Rage
Tornado
P.E.K.K.A Ice Wizard Electro Dragon
Electro Dragon
Tornado Ice Wizard
P.E.K.K.A
Tornado Ice Wizard
Ice Wizard
Tornado Electro Dragon P.E.K.K.A Bandit Golden Knight
Royal Ghost
Bandit
Ice Wizard
Golden Knight
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Golden Knight
P.E.K.K.A Electro Dragon Ice Wizard Bandit
Tornado P.E.K.K.A Electro Dragon Ice Wizard Bandit
P.E.K.K.A Electro Dragon Ice Wizard Bandit
Tornado P.E.K.K.A
Tornado Electro Dragon Ice Wizard Royal Ghost Bandit
Tornado Electro Dragon Ice Wizard
Electro Dragon P.E.K.K.A Bandit Golden Knight
P.E.K.K.A Tornado Ice Wizard
Tornado Ice Wizard Royal Ghost Bandit
Ice Wizard Tornado Electro Dragon Royal Ghost Bandit
Tornado Electro Dragon Ice Wizard
P.E.K.K.A Electro Dragon Ice Wizard Bandit
Tornado Electro Dragon P.E.K.K.A Royal Ghost Golden Knight
P.E.K.K.A Bandit
Tornado P.E.K.K.A Bandit
Tornado Electro Dragon P.E.K.K.A
Tornado Electro Dragon Ice Wizard Royal Ghost Bandit Golden Knight
Tornado Electro Dragon Ice Wizard Royal Ghost Bandit
P.E.K.K.A Tornado
Royal Ghost Electro Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit
Bandit Electro Dragon Royal Ghost
P.E.K.K.A Bandit Electro Dragon Golden Knight
P.E.K.K.A Tornado Bandit
P.E.K.K.A Bandit
Tornado Electro Dragon Ice Wizard
P.E.K.K.A Ice Wizard Bandit
P.E.K.K.A
Electro Dragon P.E.K.K.A Tornado Bandit
P.E.K.K.A
P.E.K.K.A Electro Dragon Golden Knight
P.E.K.K.A Tornado
P.E.K.K.A Bandit Golden Knight
Electro Dragon
Electro Dragon Tornado P.E.K.K.A Golden Knight
Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost Golden Knight
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Royal Ghost Bandit Golden Knight
Tornado Electro Dragon Ice Wizard Royal Ghost Bandit Golden Knight
Electro Dragon Bandit
Tornado Electro Dragon Ice Wizard
Tornado
Tornado Electro Dragon Ice Wizard
Tornado Electro Dragon Bandit Golden Knight
Tornado Electro Dragon
Tornado Electro Dragon Bandit Golden Knight
Tornado Electro Dragon
Bandit Golden Knight
Electro Dragon Bandit
Electro Dragon Bandit Golden Knight
Electro Dragon Bandit
Tornado
Electro Dragon Bandit
Tornado Electro Dragon Golden Knight
Tornado
Tornado
Electro Dragon
Tornado Electro Dragon Ice Wizard
Tornado Electro Dragon Ice Wizard Royal Ghost Bandit Golden Knight
Tornado Electro Dragon Bandit Golden Knight
Tornado Bandit Golden Knight
Tornado Electro Dragon Ice Wizard
Electro Dragon
Electro Dragon Bandit
Electro Dragon
P.E.K.K.A
Electro Dragon Bandit
Tornado Electro Dragon Ice Wizard
Electro Dragon
Electro Dragon
Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Tornado Golden Knight
Tornado Electro Dragon
Electro Dragon Tornado Royal Ghost Bandit Golden Knight
P.E.K.K.A
Electro Dragon

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