My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Magic Archer Lumberjack Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch Lumberjack
Zap
Witch Prince
Barbarian Barrel
Witch Magic Archer Lumberjack
The Log
Witch Prince Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch Prince Magic Archer Lumberjack
Fireball
Witch Magic Archer Lumberjack
Poison
Witch Magic Archer
Lightning
Witch Prince Magic Archer Lumberjack Goblinstein
Rocket
Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Magic Archer Lumberjack Witch Prince Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Magic Archer Lumberjack

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Witch Prince
Witch
Rage Prince Lumberjack Mega Knight
Prince
Mega Knight Rage Witch The Log Magic Archer Lumberjack
The Log
Prince Magic Archer Lumberjack Mega Knight
Magic Archer
Prince The Log Lumberjack Mega Knight
Lumberjack
Witch Prince The Log Magic Archer Mega Knight
Mega Knight
Prince Witch The Log Magic Archer Lumberjack
Goblinstein

Defense Synergies 1 10

Rage
Witch
Prince The Log Lumberjack Mega Knight
Prince
The Log Witch Magic Archer
The Log
Prince Witch Magic Archer Lumberjack Mega Knight
Magic Archer
Prince The Log Lumberjack Mega Knight
Lumberjack
Witch The Log Magic Archer
Mega Knight
Witch The Log Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Lumberjack Witch Prince The Log Mega Knight
Witch Prince Lumberjack Mega Knight
Witch Prince Lumberjack Mega Knight
Prince The Log Lumberjack Mega Knight
The Log Magic Archer Lumberjack Mega Knight
Witch Magic Archer
The Log Magic Archer Mega Knight
Witch Prince Lumberjack
Prince Lumberjack Mega Knight
Witch The Log Magic Archer Lumberjack Mega Knight
Witch Magic Archer
Prince Lumberjack Mega Knight Witch The Log
Mega Knight Witch Prince The Log Magic Archer Lumberjack
Prince Lumberjack Mega Knight
Prince The Log Lumberjack Mega Knight
Mega Knight Witch Prince Lumberjack
Mega Knight Witch Prince The Log Magic Archer Lumberjack
Witch The Log Magic Archer Lumberjack Mega Knight
Prince Lumberjack
Mega Knight Witch Prince The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Prince
Prince The Log Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Witch Prince The Log
Prince Lumberjack Mega Knight The Log
Witch Prince Lumberjack Mega Knight
Witch Magic Archer
Prince Witch Lumberjack
Mega Knight Prince Lumberjack
Mega Knight Witch Prince The Log Magic Archer
Witch
Mega Knight Witch Prince Lumberjack
Mega Knight Prince The Log
Prince Mega Knight Witch Lumberjack
Witch Magic Archer Mega Knight
Witch Prince The Log Magic Archer Lumberjack
Mega Knight Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
Prince The Log
The Log Magic Archer Mega Knight
Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
The Log
Prince Lumberjack
Prince The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
Prince The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log Mega Knight
Prince The Log Magic Archer Mega Knight
Witch The Log Magic Archer Mega Knight
Prince The Log Magic Archer Mega Knight
Prince The Log
The Log
The Log Witch Magic Archer Mega Knight
Witch
The Log Witch Magic Archer
Witch Prince The Log Magic Archer Mega Knight
The Log Magic Archer
Witch Magic Archer
Witch
The Log Magic Archer Mega Knight
Magic Archer
Prince Mega Knight
The Log Magic Archer
Witch Prince Magic Archer
Witch Magic Archer
The Log
Prince Magic Archer Lumberjack Mega Knight
The Log Magic Archer
Prince Mega Knight
Witch The Log Magic Archer
Witch Magic Archer
Witch Prince The Log Magic Archer Mega Knight
Prince
Mega Knight

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