My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Battle Ram Hog Rider Witch
Zap
Battle Ram Witch
Barbarian Barrel
Battle Ram Witch
The Log
Battle Ram Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Battle Ram Hog Rider Witch
Fireball
Battle Ram Hog Rider Witch
Poison
Witch
Lightning
Battle Ram Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Tornado Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Battle Ram Hog Rider Poison Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Tornado Battle Ram Hog Rider

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Poison Mirror Tornado Witch
Hog Rider
Rocket Mirror Tornado Poison Witch Mega Knight
Rocket
Tornado Hog Rider Mirror
Mirror
Battle Ram Hog Rider Rocket Tornado Poison
Tornado
Rocket Battle Ram Hog Rider Mirror Poison Witch Mega Knight
Poison
Battle Ram Hog Rider Mirror Tornado Mega Knight
Witch
Battle Ram Hog Rider Tornado Mega Knight
Mega Knight
Hog Rider Tornado Poison Witch

Defense Synergies 2 7

Battle Ram
Hog Rider
Rocket
Tornado
Mirror
Tornado Poison Mega Knight
Tornado
Rocket Mirror Poison Witch Mega Knight
Poison
Mirror Tornado Mega Knight
Witch
Tornado Mega Knight
Mega Knight
Mirror Tornado Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Witch Mega Knight
Rocket Tornado Witch Mega Knight
Witch Mega Knight
Rocket Tornado Poison Mega Knight
Tornado Mega Knight
Rocket Tornado Poison Witch
Rocket Poison Mega Knight
Witch Tornado
Tornado Mega Knight
Poison Witch Tornado Mega Knight
Tornado Poison Witch
Mega Knight Rocket Witch
Rocket Mega Knight Tornado Poison Witch
Mega Knight
Rocket Tornado Mega Knight
Mega Knight Tornado Poison Witch
Mega Knight Tornado Witch
Tornado Poison Witch Mega Knight
Tornado
Mega Knight Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Poison Rocket Mega Knight
Mega Knight Rocket Witch
Rocket Mega Knight Tornado
Witch Mega Knight
Rocket Poison Tornado Witch
Rocket Witch
Mega Knight
Rocket Mega Knight Tornado Poison Witch
Witch
Mega Knight Witch
Rocket Mega Knight Tornado Poison
Rocket Mega Knight Witch
Witch Mega Knight
Witch Rocket Tornado Poison
Poison Mega Knight Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket
Poison Tornado
Rocket Poison
Rocket Poison
Rocket Poison Mega Knight
Poison Rocket Tornado Witch
Tornado Poison Witch
Poison Tornado
Poison Tornado
Rocket Tornado Poison
Rocket Poison Tornado
Poison Rocket Tornado
Rocket Poison
Rocket Poison
Poison
Rocket Poison Witch
Rocket Poison Mega Knight
Rocket Tornado Poison
Rocket
Rocket Poison Mega Knight
Rocket Tornado Poison Witch Mega Knight
Rocket Poison Mega Knight
Rocket Tornado Poison
Rocket Tornado
Rocket Poison
Tornado Poison Witch Mega Knight
Witch
Poison Tornado Witch
Tornado Poison Witch Mega Knight
Rocket Poison Tornado
Poison Tornado Witch
Rocket Poison Witch
Poison Rocket Mega Knight
Rocket Poison
Mega Knight
Rocket Poison
Rocket Witch
Rocket Poison Tornado Witch
Poison Rocket Mega Knight
Poison
Rocket Tornado Poison
Mega Knight
Rocket Tornado Poison Witch
Rocket Tornado Poison Witch
Poison Rocket Tornado Witch Mega Knight
Rocket Mega Knight

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