My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
RIP
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Royal Hogs Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Royal Hogs Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Royal Hogs Clone Dark Prince Ram Rider
Giant Snowball
Battle Ram Hog Rider Royal Hogs Clone Ram Rider
Zap
Battle Ram Royal Hogs Clone Dark Prince Ram Rider
Barbarian Barrel
Battle Ram Royal Hogs Clone Dark Prince
The Log
Battle Ram Hog Rider Royal Hogs Clone Dark Prince Ram Rider
Earthquake
Hog Rider Royal Hogs Clone
Arrows
Royal Hogs Clone
Royal Delivery
Battle Ram Hog Rider Royal Hogs Clone Dark Prince Ram Rider
Fireball
Battle Ram Hog Rider Royal Hogs Clone Ram Rider
Poison
Royal Hogs Clone
Lightning
Battle Ram Dark Prince Ram Rider
Rocket
Hog Rider Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Clone Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Battle Ram Hog Rider Dark Prince Royal Hogs Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Clone Battle Ram Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Royal Hogs Lightning
Hog Rider
Rage Lightning Dark Prince
Royal Hogs
Battle Ram Clone Dark Prince Lightning
Rage
Hog Rider Dark Prince
Clone
Royal Hogs
Dark Prince
Hog Rider Royal Hogs Rage Lightning Ram Rider
Lightning
Hog Rider Ram Rider Battle Ram Royal Hogs Dark Prince
Ram Rider
Lightning Dark Prince

Defense Synergies 0 0

Battle Ram
Hog Rider
Royal Hogs
Rage
Clone
Dark Prince
Lightning
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ram Rider
Dark Prince Ram Rider
Ram Rider Dark Prince Lightning
Dark Prince Ram Rider
Lightning Dark Prince
Dark Prince
Lightning Ram Rider
Lightning Ram Rider
Dark Prince
Dark Prince Ram Rider
Ram Rider
Dark Prince Lightning Ram Rider
Dark Prince
Ram Rider
Lightning Ram Rider
Dark Prince
Dark Prince Ram Rider
Dark Prince Ram Rider
Ram Rider
Dark Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Lightning
Dark Prince Lightning Ram Rider
Dark Prince Lightning Ram Rider
Dark Prince Ram Rider
Ram Rider
Dark Prince Lightning Ram Rider
Dark Prince
Lightning Dark Prince
Dark Prince
Lightning Dark Prince
Dark Prince Lightning Ram Rider
Dark Prince Lightning
Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Ram Rider
Lightning
Lightning Dark Prince
Dark Prince
Ram Rider
Lightning Ram Rider
Lightning Ram Rider
Lightning
Lightning Dark Prince Ram Rider
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Dark Prince
Lightning
Lightning
Lightning
Lightning
Lightning
Dark Prince
Lightning Ram Rider
Lightning Ram Rider
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Dark Prince
Lightning Ram Rider
Lightning Dark Prince
Lightning
Lightning
Dark Prince
Lightning
Lightning
Lightning Dark Prince
Lightning

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