My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Battle Ram Witch
Zap
Battle Ram Inferno Tower Witch Prince
Barbarian Barrel
Battle Ram Inferno Tower Wizard Witch Executioner
The Log
Battle Ram Witch Prince
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Battle Ram Wizard Witch Prince Executioner
Fireball
Battle Ram Inferno Tower Wizard Witch Executioner
Poison
Inferno Tower Wizard Witch Executioner
Lightning
Battle Ram Inferno Tower Wizard Witch Prince Executioner
Rocket
Inferno Tower Wizard Witch Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Rocket Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Battle Ram Inferno Tower Wizard Witch Prince Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 The Log Battle Ram Inferno Tower Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
The Log Witch
Inferno Tower
Wizard
Prince
Rocket
Witch
Battle Ram Prince
Prince
Wizard Witch The Log
Executioner
The Log
The Log
Battle Ram Prince Executioner

Defense Synergies 2 8

Battle Ram
Inferno Tower
The Log Prince
Wizard
Prince The Log
Rocket
The Log
Witch
Prince The Log
Prince
The Log Inferno Tower Wizard Witch Executioner
Executioner
Prince The Log
The Log
Inferno Tower Prince Wizard Rocket Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard Executioner The Log
Inferno Tower Witch Prince Executioner The Log
Inferno Tower Rocket Witch Prince Executioner
Inferno Tower Witch Prince
Rocket Prince The Log
The Log Executioner
Inferno Tower Rocket Wizard Witch Executioner
Rocket Inferno Tower The Log
Inferno Tower Witch Prince
Inferno Tower Prince
Witch Executioner Wizard The Log
Inferno Tower Executioner Wizard Witch
Inferno Tower Prince Wizard Rocket Witch The Log
Wizard Rocket Executioner Witch Prince The Log
Inferno Tower Prince
Inferno Tower Rocket Prince The Log
Wizard Inferno Tower Witch Prince Executioner
Wizard Witch Prince Executioner The Log
Wizard Witch Executioner The Log
Inferno Tower Prince
Wizard Witch Prince Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch Prince
Wizard Rocket Prince Executioner The Log
Inferno Tower Rocket Witch Prince The Log
Rocket Prince Inferno Tower The Log
Inferno Tower Witch Prince Executioner
Wizard Rocket Executioner Witch
Rocket Prince Inferno Tower Witch
Inferno Tower Prince
Rocket Inferno Tower Witch Prince The Log
Inferno Tower Witch
Inferno Tower Witch Prince
Rocket Prince The Log
Rocket Prince Inferno Tower Wizard Witch Executioner
Wizard Witch Executioner
Inferno Tower Witch Rocket Prince Executioner The Log
Executioner Inferno Tower Wizard Witch The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Executioner The Log
Rocket The Log
Rocket Prince The Log
Wizard Rocket Executioner The Log
Wizard Executioner Rocket Witch
Wizard Witch Executioner The Log
The Log Wizard Executioner
The Log Wizard
Rocket Prince
Rocket Wizard Prince The Log
Wizard Rocket Executioner
Rocket Executioner The Log
Rocket
Prince The Log
Rocket Wizard Witch Executioner The Log
Wizard Rocket Executioner The Log
Rocket
Rocket
Rocket Wizard Prince Executioner The Log
Rocket Wizard Witch The Log
Rocket Prince The Log
Rocket Wizard
Rocket Prince The Log
Rocket The Log
The Log Wizard Witch Executioner
Witch
The Log Wizard Witch Executioner
Wizard Witch Prince The Log
Rocket The Log
Wizard Witch Executioner
Rocket Wizard Witch
Wizard Rocket The Log
Rocket
Prince
Rocket Wizard The Log
Rocket Witch Prince
Rocket Wizard Witch Executioner
The Log
Wizard Rocket Prince Executioner
The Log Wizard Executioner
Rocket
Prince Executioner
Rocket Witch The Log
Rocket Witch Executioner
Rocket Witch Prince Executioner The Log
Prince
Wizard Rocket

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