My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Executioner Princess Mother Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Hogs Princess Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Skeleton Army Mighty Miner
Giant Snowball
Battle Ram Royal Hogs Skeleton Army Witch Princess Mighty Miner
Zap
Battle Ram Royal Hogs Skeleton Army Witch Princess Mighty Miner
Barbarian Barrel
Battle Ram Royal Hogs Skeleton Army Witch Executioner Princess
The Log
Battle Ram Royal Hogs Skeleton Army Witch Princess
Earthquake
Royal Hogs Skeleton Army Witch
Arrows
Royal Hogs Skeleton Army Witch Princess
Royal Delivery
Battle Ram Royal Hogs Skeleton Army Witch Executioner Princess Mother Witch
Fireball
Battle Ram Royal Hogs Skeleton Army Witch Executioner Princess Mother Witch Mighty Miner
Poison
Royal Hogs Skeleton Army Witch Executioner Princess Mother Witch
Lightning
Battle Ram Witch Executioner Mother Witch Mighty Miner
Rocket
Royal Hogs Witch Executioner Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Executioner Princess Mother Witch Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Princess Battle Ram Mother Witch Mighty Miner Royal Hogs Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Princess Battle Ram Mother Witch

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Royal Hogs Witch Princess Mother Witch
Royal Hogs
Mother Witch Battle Ram Executioner Princess
Skeleton Army
Witch
Battle Ram
Executioner
Royal Hogs
Princess
Battle Ram Royal Hogs Mother Witch
Mother Witch
Royal Hogs Battle Ram Princess
Mighty Miner

Defense Synergies 0 3

Battle Ram
Royal Hogs
Skeleton Army
Executioner Princess
Witch
Executioner
Skeleton Army
Princess
Skeleton Army Mother Witch
Mother Witch
Princess
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Skeleton Army Witch Executioner
Skeleton Army Witch Executioner
Skeleton Army Witch
Skeleton Army Princess
Skeleton Army Executioner Mother Witch
Witch Executioner Princess
Witch Mighty Miner Skeleton Army Princess
Skeleton Army
Skeleton Army Witch Executioner Mother Witch Princess
Executioner Witch Princess
Skeleton Army Witch
Skeleton Army Executioner Witch Princess
Skeleton Army
Skeleton Army
Skeleton Army Witch Executioner
Skeleton Army Witch Executioner
Witch Executioner Princess Mother Witch
Skeleton Army Witch Executioner Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Executioner
Skeleton Army Witch
Skeleton Army
Skeleton Army Witch Executioner Mighty Miner
Executioner Mother Witch Witch Princess
Skeleton Army Witch
Mighty Miner Skeleton Army
Skeleton Army Witch
Witch Skeleton Army
Witch
Skeleton Army
Skeleton Army Witch Executioner
Skeleton Army Witch Executioner Princess
Skeleton Army Witch Executioner Mighty Miner
Executioner Witch Princess Mother Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Executioner Princess
Executioner
Executioner Mother Witch Witch Princess
Witch Executioner Princess
Executioner Princess
Princess
Executioner Princess
Executioner Princess
Princess
Princess
Witch Executioner Princess
Executioner Princess
Executioner Princess
Witch Princess Mother Witch
Princess
Mother Witch Witch Executioner Princess
Witch
Witch Executioner Princess
Witch Princess
Witch Executioner Princess Mother Witch
Witch
Princess
Mighty Miner
Princess
Skeleton Army Witch Princess
Witch Executioner Princess
Executioner Princess
Executioner Princess
Executioner
Witch Princess
Witch Executioner Princess
Witch Executioner Princess

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