My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Baby Dragon Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Battle Ram Guards Baby Dragon
Zap
Battle Ram Guards
Barbarian Barrel
Battle Ram Wizard Guards Electro Wizard
The Log
Battle Ram Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Battle Ram Wizard Guards Baby Dragon Bowler Electro Wizard
Fireball
Battle Ram Wizard Baby Dragon Bowler Electro Wizard
Poison
Wizard Guards Electro Wizard
Lightning
Battle Ram Wizard Baby Dragon Bowler Electro Wizard
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Battle Ram Baby Dragon Electro Wizard Wizard Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Battle Ram Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
The Log Baby Dragon Lightning Electro Wizard
Wizard
Guards
The Log
Baby Dragon
Battle Ram Bowler Lightning Electro Wizard
Bowler
Baby Dragon Lightning The Log Electro Wizard
Lightning
Battle Ram Baby Dragon Bowler
The Log
Battle Ram Guards Bowler
Electro Wizard
Battle Ram Baby Dragon Bowler

Defense Synergies 1 11

Battle Ram
Wizard
Guards The Log Electro Wizard
Guards
Wizard Baby Dragon The Log Electro Wizard
Baby Dragon
Guards Bowler The Log
Bowler
The Log Baby Dragon Electro Wizard
Lightning
The Log
The Log
Bowler Wizard Guards Baby Dragon Lightning Electro Wizard
Electro Wizard
Wizard Guards Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Wizard Baby Dragon The Log Electro Wizard
The Log Electro Wizard
Bowler Lightning Electro Wizard
Guards Bowler Electro Wizard
Lightning Bowler The Log
Bowler The Log Guards Baby Dragon Electro Wizard
Lightning Electro Wizard Wizard Baby Dragon
Bowler Lightning Baby Dragon The Log Electro Wizard
Guards Bowler Electro Wizard
Guards Electro Wizard Wizard Baby Dragon Bowler The Log
Wizard Baby Dragon Electro Wizard
Bowler Wizard Guards Lightning The Log Electro Wizard
Wizard Bowler Guards Baby Dragon The Log Electro Wizard
Electro Wizard
Bowler Lightning The Log Electro Wizard
Wizard Bowler Electro Wizard
Wizard Guards Baby Dragon Bowler The Log Electro Wizard
Wizard Baby Dragon The Log Guards Bowler Electro Wizard
Electro Wizard
Wizard Bowler Guards Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler Electro Wizard
Electro Wizard Wizard Baby Dragon Bowler Lightning The Log
Guards Bowler Lightning The Log Electro Wizard
Guards Bowler Lightning The Log Electro Wizard
Guards Bowler
Wizard Baby Dragon Electro Wizard
Guards Bowler Lightning Electro Wizard
Lightning Electro Wizard Baby Dragon The Log
Guards
Guards Bowler
Lightning Guards Bowler The Log Electro Wizard
Bowler Lightning Wizard Guards
Wizard Baby Dragon Bowler
Guards Electro Wizard Baby Dragon Bowler Lightning The Log
Bowler Wizard Baby Dragon The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Baby Dragon The Log
Baby Dragon Bowler The Log Electro Wizard
Lightning Baby Dragon The Log
Lightning Guards The Log
Wizard Baby Dragon Bowler The Log
Wizard Baby Dragon
Wizard Baby Dragon Bowler The Log
The Log Wizard Baby Dragon Bowler Lightning
The Log Wizard Lightning
Lightning Guards Bowler Electro Wizard
Lightning Wizard Bowler The Log Electro Wizard
Lightning Wizard Baby Dragon
Lightning Baby Dragon Bowler The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Wizard Baby Dragon Bowler The Log
Lightning Wizard Baby Dragon Bowler The Log
Lightning
Lightning
Lightning Wizard Baby Dragon Bowler The Log Electro Wizard
Lightning Wizard Baby Dragon Bowler The Log
Lightning Baby Dragon Bowler The Log
Lightning Wizard
Bowler Lightning The Log
Lightning Baby Dragon The Log
The Log Wizard Baby Dragon Bowler
The Log Wizard Baby Dragon Bowler Lightning Electro Wizard
Lightning Wizard Baby Dragon Bowler The Log
Lightning Baby Dragon The Log
Lightning Wizard Baby Dragon Electro Wizard
Lightning Electro Wizard Wizard Guards
Lightning Bowler
Lightning Wizard The Log
Lightning Electro Wizard
Wizard Bowler Lightning The Log
Lightning Electro Wizard Guards
Lightning Wizard Baby Dragon Electro Wizard
The Log
Lightning Wizard Baby Dragon Bowler Electro Wizard
The Log Wizard Baby Dragon Bowler Lightning
Lightning
Guards Baby Dragon Bowler Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon Bowler The Log Electro Wizard
Lightning Wizard Bowler

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