My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Bandit
Giant Snowball
Battle Ram Guards
Zap
Battle Ram Guards Bandit
Barbarian Barrel
Battle Ram Wizard Guards Royal Ghost Bandit Electro Wizard
The Log
Battle Ram Guards Bandit
Earthquake
Guards
Arrows
Guards
Royal Delivery
Battle Ram Wizard Guards P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Battle Ram Wizard Bandit Electro Wizard
Poison
Wizard Guards Electro Wizard
Lightning
Battle Ram Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Royal Ghost Bandit Battle Ram Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Guards Royal Ghost Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
The Log Bandit P.E.K.K.A Royal Ghost Electro Wizard
Wizard
P.E.K.K.A Royal Ghost Bandit
Guards
The Log Bandit
P.E.K.K.A
Electro Wizard Battle Ram Wizard The Log
The Log
Battle Ram Guards P.E.K.K.A Bandit
Royal Ghost
Battle Ram Wizard Bandit Electro Wizard
Bandit
Battle Ram Wizard Guards The Log Royal Ghost Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost Bandit

Defense Synergies 1 14

Battle Ram
Wizard
Guards P.E.K.K.A The Log Royal Ghost Bandit Electro Wizard
Guards
Wizard The Log Electro Wizard
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
P.E.K.K.A Wizard Guards Royal Ghost Bandit Electro Wizard
Royal Ghost
Wizard The Log Electro Wizard
Bandit
Wizard The Log Electro Wizard
Electro Wizard
Wizard Guards P.E.K.K.A The Log Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Guards Bandit Electro Wizard
P.E.K.K.A The Log
The Log Guards Royal Ghost Bandit Electro Wizard
Electro Wizard Wizard
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
Guards Royal Ghost Bandit Electro Wizard
Guards Electro Wizard Wizard The Log Royal Ghost Bandit
Wizard Electro Wizard
P.E.K.K.A Wizard Guards The Log Bandit Electro Wizard
Wizard Guards P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Wizard P.E.K.K.A Electro Wizard
Wizard Guards The Log Royal Ghost Bandit Electro Wizard
Wizard The Log Guards Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Royal Ghost Guards P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Wizard The Log Royal Ghost
Guards P.E.K.K.A Bandit The Log Electro Wizard
Guards P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Guards Bandit
Wizard Electro Wizard
Guards P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard The Log Bandit
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Guards The Log Electro Wizard
P.E.K.K.A Wizard Guards Bandit
Wizard
Guards Electro Wizard P.E.K.K.A The Log
Wizard P.E.K.K.A The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Royal Ghost Bandit
The Log Royal Ghost Bandit Electro Wizard
The Log Bandit
Guards The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Guards Electro Wizard
Wizard The Log Bandit Electro Wizard
Wizard
The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Wizard The Log Bandit Electro Wizard
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard Royal Ghost Bandit Electro Wizard
Wizard The Log Bandit
The Log Bandit
Wizard Electro Wizard
Electro Wizard Wizard Guards
Wizard The Log Bandit
Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Guards Bandit
Wizard Electro Wizard
The Log
Wizard Electro Wizard
The Log Wizard
P.E.K.K.A
Guards The Log Electro Wizard
Electro Wizard
The Log Royal Ghost Bandit Electro Wizard

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