My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Prince P.E.K.K.A Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Battle Ram Little Prince
Zap
Battle Ram Prince Little Prince
Barbarian Barrel
Battle Ram Wizard Little Prince
The Log
Battle Ram Prince Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Battle Ram Wizard Prince P.E.K.K.A Little Prince
Fireball
Battle Ram Wizard Little Prince
Poison
Wizard Little Prince
Lightning
Battle Ram Wizard Prince Little Prince
Rocket
Wizard Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Void Little Prince Battle Ram Wizard Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Void Little Prince Battle Ram

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
P.E.K.K.A
Wizard
Rage Prince P.E.K.K.A Mega Knight
Rage
Wizard Prince
Void
Prince
Mega Knight Wizard Rage Little Prince
P.E.K.K.A
Battle Ram Wizard
Mega Knight
Prince Wizard
Little Prince
Prince

Defense Synergies 0 3

Battle Ram
Wizard
Prince P.E.K.K.A Mega Knight
Rage
Void
Prince
Wizard
P.E.K.K.A
Wizard
Mega Knight
Wizard
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void
P.E.K.K.A Prince Mega Knight
Prince P.E.K.K.A Mega Knight Void
Prince P.E.K.K.A Mega Knight
Prince P.E.K.K.A Mega Knight
Mega Knight
Wizard Void Little Prince
Void P.E.K.K.A Mega Knight
P.E.K.K.A Prince
Prince Mega Knight Little Prince
Wizard Mega Knight
Wizard
Prince P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight Prince P.E.K.K.A
P.E.K.K.A Prince Mega Knight
Prince P.E.K.K.A Mega Knight
Wizard Mega Knight Prince P.E.K.K.A
Mega Knight Wizard Prince Little Prince
Wizard Mega Knight Little Prince
P.E.K.K.A Prince
Wizard Mega Knight Prince P.E.K.K.A Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void Prince P.E.K.K.A
Void Wizard Prince Mega Knight
P.E.K.K.A Mega Knight Prince
Prince P.E.K.K.A Mega Knight
P.E.K.K.A Prince Mega Knight
Wizard
Prince P.E.K.K.A Void
P.E.K.K.A Mega Knight Prince
Void P.E.K.K.A Mega Knight Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Prince
P.E.K.K.A Mega Knight Void Prince
Prince P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Prince P.E.K.K.A Little Prince
Mega Knight Wizard P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void
Void
Void Prince
Wizard Mega Knight
Wizard
Wizard
Wizard
Void Wizard
Void Prince
Void Wizard Prince
Void Wizard
Void
Void
Prince
Wizard
Wizard Mega Knight
Void Wizard Prince Mega Knight
Wizard Void Mega Knight Little Prince
Void Prince Mega Knight
Wizard Void
Void Prince
Void
Wizard Mega Knight Little Prince
Void Wizard
Void Wizard Prince Mega Knight
Void
Wizard Void Little Prince
Wizard Void
Void
Void Wizard Mega Knight
Void
P.E.K.K.A Prince Mega Knight
Wizard
Void Prince
Wizard
Void Wizard Prince Mega Knight
Wizard
Void
Prince P.E.K.K.A Mega Knight
Void
Void Prince Mega Knight Little Prince
Prince P.E.K.K.A
Wizard Void Mega Knight
Void

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