My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer Balloon Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Guards Balloon Sparky
Giant Snowball
Musketeer Goblin Curse Guards Balloon
Zap
Goblin Curse Guards Balloon Sparky
Barbarian Barrel
Rascals Musketeer Goblin Curse Guards Ice Wizard Sparky
The Log
Rascals Musketeer Goblin Curse Guards Sparky
Earthquake
Guards
Arrows
Rascals Goblin Curse Guards
Royal Delivery
Rascals Musketeer Guards Balloon Ice Wizard Sparky
Fireball
Rascals Musketeer Balloon Ice Wizard Sparky
Poison
Rascals Musketeer Goblin Curse Guards Balloon Ice Wizard Sparky
Lightning
Musketeer Balloon Ice Wizard Sparky
Rocket
Rascals Musketeer Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Guards Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Earthquake Guards Ice Wizard Musketeer Rascals Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Earthquake Guards Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Musketeer Balloon
Earthquake
Goblin Curse Balloon Sparky
Musketeer
Rascals Balloon
Goblin Curse
Earthquake
Guards
Balloon
Rascals Earthquake Musketeer Ice Wizard Sparky
Ice Wizard
Balloon
Sparky
Earthquake Balloon

Defense Synergies 1 5

Rascals
Musketeer
Earthquake
Ice Wizard Sparky
Musketeer
Guards Rascals
Goblin Curse
Guards
Musketeer Ice Wizard Sparky
Balloon
Ice Wizard
Earthquake Guards
Sparky
Earthquake Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Sparky
Sparky Rascals Musketeer Goblin Curse Ice Wizard
Sparky Rascals Musketeer Goblin Curse Ice Wizard
Sparky Rascals Musketeer Goblin Curse Guards Ice Wizard
Earthquake Sparky
Rascals Earthquake Musketeer Guards Ice Wizard
Musketeer Rascals Goblin Curse Ice Wizard
Earthquake Rascals Musketeer Sparky
Sparky Rascals Musketeer Goblin Curse Ice Wizard
Guards Rascals Musketeer Ice Wizard Sparky
Goblin Curse Guards Ice Wizard Rascals Earthquake Musketeer
Musketeer Rascals Goblin Curse Ice Wizard
Sparky Rascals Earthquake Musketeer Goblin Curse Guards Ice Wizard
Sparky Rascals Earthquake Goblin Curse Guards
Sparky Rascals Goblin Curse
Rascals Goblin Curse Sparky
Sparky Rascals Musketeer
Rascals Musketeer Guards Ice Wizard
Earthquake Rascals Musketeer Goblin Curse Guards Ice Wizard
Sparky Musketeer Goblin Curse
Rascals Earthquake Musketeer Goblin Curse Guards Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Sparky
Musketeer
Guards Rascals Musketeer Sparky
Guards Rascals Musketeer Sparky
Rascals Musketeer Goblin Curse Guards Sparky
Rascals Musketeer Goblin Curse Ice Wizard
Rascals Guards Sparky Musketeer Ice Wizard
Rascals Goblin Curse Sparky
Sparky
Musketeer Goblin Curse Guards Sparky
Rascals Musketeer Guards Sparky
Guards
Rascals Goblin Curse Guards Sparky
Rascals Musketeer Goblin Curse Sparky
Rascals Guards Sparky Musketeer
Rascals Earthquake Musketeer Goblin Curse Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Musketeer Guards Sparky
Musketeer Goblin Curse Ice Wizard
Earthquake Sparky
Earthquake Rascals Musketeer Guards Sparky
Earthquake Goblin Curse Sparky
Musketeer Goblin Curse Ice Wizard
Earthquake Musketeer Sparky
Earthquake Goblin Curse Ice Wizard
Musketeer Guards Sparky
Earthquake Musketeer Sparky
Musketeer Goblin Curse
Earthquake Musketeer Sparky
Earthquake Musketeer
Earthquake Musketeer Sparky
Earthquake Musketeer Sparky
Earthquake Musketeer Sparky
Earthquake Sparky
Sparky
Earthquake Musketeer Sparky
Earthquake Goblin Curse
Earthquake Musketeer Sparky
Musketeer Sparky
Earthquake Musketeer
Earthquake Goblin Curse Ice Wizard Sparky
Earthquake Musketeer Ice Wizard Sparky
Musketeer Sparky
Musketeer Goblin Curse Sparky
Musketeer Goblin Curse Ice Wizard Sparky
Musketeer Guards
Sparky
Earthquake Musketeer Sparky
Sparky
Sparky
Earthquake Goblin Curse Sparky
Earthquake Musketeer Guards
Musketeer Goblin Curse Ice Wizard
Rascals Musketeer Sparky
Earthquake Musketeer
Sparky
Musketeer Sparky
Rascals Musketeer Guards Sparky
Musketeer
Musketeer Sparky
Sparky
Sparky

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