My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Goblin Hut Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Goblin Hut Golem Ice Wizard Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Rascals Goblin Hut Ice Wizard Electro Wizard
The Log
Rascals Mini P.E.K.K.A Goblin Hut
Earthquake
Goblin Hut
Arrows
Rascals Goblin Hut
Royal Delivery
Rascals Mini P.E.K.K.A Goblin Hut Ice Wizard Electro Wizard
Fireball
Rascals Goblin Hut Ice Wizard Electro Wizard
Poison
Rascals Goblin Hut Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Goblin Hut Ice Wizard Electro Wizard
Rocket
Rascals Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Fireball Mini P.E.K.K.A Electro Wizard Golden Knight Rascals Goblin Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Fireball Mini P.E.K.K.A Electro Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Electro Wizard
Fireball
Golem Electro Wizard Golden Knight
Mini P.E.K.K.A
Goblin Hut Golem Ice Wizard Electro Wizard
Goblin Hut
Mini P.E.K.K.A Golem Ice Wizard Golden Knight
Golem
Fireball Mini P.E.K.K.A Goblin Hut Ice Wizard Electro Wizard Golden Knight
Ice Wizard
Mini P.E.K.K.A Goblin Hut Golem
Electro Wizard
Rascals Fireball Mini P.E.K.K.A Golem
Golden Knight
Fireball Goblin Hut Golem

Defense Synergies 1 10

Rascals
Fireball
Mini P.E.K.K.A Goblin Hut Ice Wizard Electro Wizard Golden Knight
Mini P.E.K.K.A
Electro Wizard Fireball Goblin Hut Ice Wizard
Goblin Hut
Fireball Mini P.E.K.K.A Ice Wizard Electro Wizard
Golem
Ice Wizard
Fireball Mini P.E.K.K.A Goblin Hut Golden Knight
Electro Wizard
Mini P.E.K.K.A Fireball Goblin Hut
Golden Knight
Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Electro Wizard Golden Knight
Mini P.E.K.K.A Rascals Goblin Hut Ice Wizard Electro Wizard
Mini P.E.K.K.A Goblin Hut Rascals Ice Wizard Electro Wizard
Mini P.E.K.K.A Goblin Hut Rascals Ice Wizard Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Rascals Ice Wizard Electro Wizard
Electro Wizard Rascals Fireball Goblin Hut Ice Wizard
Rascals Fireball Electro Wizard Golden Knight
Mini P.E.K.K.A Rascals Goblin Hut Ice Wizard
Rascals Mini P.E.K.K.A Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Rascals Fireball Goblin Hut
Rascals Fireball Goblin Hut Ice Wizard Electro Wizard
Mini P.E.K.K.A Goblin Hut Rascals Fireball Ice Wizard Electro Wizard
Fireball Rascals Mini P.E.K.K.A Goblin Hut Electro Wizard Golden Knight
Mini P.E.K.K.A Rascals Goblin Hut Electro Wizard
Rascals Fireball Mini P.E.K.K.A Goblin Hut Electro Wizard
Rascals Fireball Mini P.E.K.K.A Goblin Hut Electro Wizard
Fireball Rascals Goblin Hut Ice Wizard Electro Wizard Golden Knight
Rascals Fireball Goblin Hut Ice Wizard Electro Wizard
Mini P.E.K.K.A Goblin Hut Electro Wizard
Rascals Fireball Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A
Rascals Mini P.E.K.K.A Goblin Hut Electro Wizard Golden Knight
Mini P.E.K.K.A Rascals Fireball Electro Wizard
Rascals Mini P.E.K.K.A Goblin Hut
Fireball Rascals Goblin Hut Ice Wizard Electro Wizard
Rascals Mini P.E.K.K.A Fireball Goblin Hut Ice Wizard Electro Wizard
Mini P.E.K.K.A Rascals
Electro Wizard Fireball Mini P.E.K.K.A Goblin Hut
Goblin Hut
Rascals Mini P.E.K.K.A Goblin Hut Golden Knight
Fireball Electro Wizard
Rascals Mini P.E.K.K.A Fireball Golden Knight
Rascals Fireball
Rascals Goblin Hut Electro Wizard Fireball Mini P.E.K.K.A Golden Knight
Rascals Fireball Mini P.E.K.K.A Goblin Hut Ice Wizard Electro Wizard Golden Knight
Fireball Goblin Hut Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Golden Knight
Fireball Ice Wizard Electro Wizard Golden Knight
Fireball Goblin Hut
Rascals Fireball
Fireball
Fireball Ice Wizard
Fireball Ice Wizard
Fireball Golden Knight
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Electro Wizard Golden Knight
Fireball
Fireball Goblin Hut Golden Knight
Fireball
Fireball Goblin Hut
Fireball Goblin Hut Golden Knight
Fireball Goblin Hut
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Golden Knight
Fireball
Fireball
Fireball
Fireball Ice Wizard
Fireball Ice Wizard Electro Wizard Golden Knight
Fireball Golden Knight
Fireball Golden Knight
Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball Goblin Hut
Fireball Mini P.E.K.K.A
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Goblin Hut
Fireball Ice Wizard Electro Wizard
Fireball
Fireball Rascals Mini P.E.K.K.A Electro Wizard
Fireball
Fireball
Rascals Fireball Electro Wizard Golden Knight
Fireball Electro Wizard
Fireball Electro Wizard Golden Knight
Fireball

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