My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Baby Dragon Executioner Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Baby Dragon Executioner Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Heal Spirit Mini P.E.K.K.A Hog Rider Baby Dragon Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Rascals Heal Spirit Executioner
The Log
Rascals Heal Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Rascals Heal Spirit
Royal Delivery
Rascals Heal Spirit Mini P.E.K.K.A Hog Rider Baby Dragon Executioner
Fireball
Rascals Hog Rider Baby Dragon Executioner
Poison
Rascals Executioner
Lightning
Mini P.E.K.K.A Baby Dragon Executioner Archer Queen
Rocket
Rascals Hog Rider Executioner Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A Baby Dragon Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Fireball Mini P.E.K.K.A Hog Rider Baby Dragon Rascals Executioner Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Heal Spirit Fireball Mini P.E.K.K.A Hog Rider

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Hog Rider Baby Dragon
Heal Spirit
Mini P.E.K.K.A Hog Rider Baby Dragon
Fireball
Hog Rider Baby Dragon Archer Queen
Mini P.E.K.K.A
Heal Spirit Hog Rider Baby Dragon
Hog Rider
Fireball Rascals Heal Spirit Mini P.E.K.K.A Baby Dragon Executioner Archer Queen
Baby Dragon
Rascals Heal Spirit Fireball Mini P.E.K.K.A Hog Rider
Executioner
Hog Rider
Archer Queen
Fireball Hog Rider

Defense Synergies 0 4

Rascals
Baby Dragon
Heal Spirit
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Baby Dragon Executioner
Hog Rider
Baby Dragon
Rascals Mini P.E.K.K.A
Executioner
Mini P.E.K.K.A
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Executioner
Mini P.E.K.K.A Rascals Executioner
Mini P.E.K.K.A Rascals Executioner
Mini P.E.K.K.A Rascals
Fireball Mini P.E.K.K.A
Fireball Rascals Baby Dragon Executioner
Rascals Fireball Baby Dragon Executioner
Rascals Fireball Baby Dragon
Mini P.E.K.K.A Rascals Archer Queen
Rascals Mini P.E.K.K.A
Executioner Rascals Fireball Baby Dragon
Executioner Rascals Fireball Baby Dragon
Mini P.E.K.K.A Rascals Fireball
Fireball Executioner Rascals Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Rascals
Rascals Fireball Mini P.E.K.K.A
Rascals Fireball Mini P.E.K.K.A Executioner
Fireball Rascals Baby Dragon Executioner
Baby Dragon Executioner Rascals Fireball
Mini P.E.K.K.A
Rascals Fireball Mini P.E.K.K.A Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Fireball
Fireball Mini P.E.K.K.A Baby Dragon Executioner
Rascals Mini P.E.K.K.A
Mini P.E.K.K.A Rascals Fireball
Rascals Mini P.E.K.K.A Executioner
Fireball Executioner Rascals Baby Dragon
Rascals Mini P.E.K.K.A Fireball
Mini P.E.K.K.A Rascals
Fireball Mini P.E.K.K.A Baby Dragon
Rascals Mini P.E.K.K.A
Fireball Archer Queen
Rascals Mini P.E.K.K.A Fireball Executioner
Rascals Fireball Baby Dragon Executioner
Rascals Fireball Mini P.E.K.K.A Baby Dragon Executioner Archer Queen
Executioner Rascals Fireball Mini P.E.K.K.A Baby Dragon Archer Queen
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Baby Dragon
Fireball Baby Dragon Executioner
Fireball Baby Dragon
Rascals Fireball
Fireball Executioner Baby Dragon
Fireball Executioner Baby Dragon
Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Baby Dragon Executioner Archer Queen
Fireball Baby Dragon Executioner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Executioner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Executioner
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball Baby Dragon Executioner Archer Queen
Fireball
Fireball Rascals Mini P.E.K.K.A Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball Archer Queen
Executioner Archer Queen
Rascals Fireball Baby Dragon Archer Queen
Fireball Executioner Archer Queen
Fireball Baby Dragon Executioner Archer Queen
Fireball

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