My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer Dark Prince Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Royal Hogs Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Dark Prince
Giant Snowball
Musketeer Hog Rider Royal Hogs Lumberjack
Zap
Inferno Tower Royal Hogs Dark Prince
Barbarian Barrel
Rascals Musketeer Inferno Tower Royal Hogs Dark Prince Hunter Lumberjack
The Log
Rascals Musketeer Hog Rider Royal Hogs Dark Prince Hunter Lumberjack
Earthquake
Hog Rider Inferno Tower Royal Hogs
Arrows
Rascals Royal Hogs
Royal Delivery
Rascals Musketeer Hog Rider Royal Hogs Dark Prince Hunter Lumberjack
Fireball
Rascals Musketeer Hog Rider Inferno Tower Royal Hogs Hunter Lumberjack
Poison
Rascals Musketeer Inferno Tower Royal Hogs Hunter
Lightning
Musketeer Inferno Tower Dark Prince Hunter Lumberjack
Rocket
Rascals Musketeer Hog Rider Inferno Tower Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Hog Rider Dark Prince Hunter Lumberjack Rascals Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Musketeer Hog Rider Dark Prince Hunter

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Musketeer Hog Rider Dark Prince Lumberjack
Musketeer
Hog Rider Rascals Royal Hogs Dark Prince Lumberjack
Hog Rider
Musketeer Rascals Dark Prince Hunter Lumberjack
Inferno Tower
Royal Hogs
Musketeer Dark Prince Lumberjack
Dark Prince
Rascals Musketeer Hog Rider Royal Hogs Lumberjack
Hunter
Hog Rider Lumberjack
Lumberjack
Rascals Musketeer Hog Rider Royal Hogs Dark Prince Hunter

Defense Synergies 1 8

Rascals
Musketeer Inferno Tower
Musketeer
Lumberjack Rascals Inferno Tower Dark Prince
Hog Rider
Inferno Tower
Rascals Musketeer Dark Prince Lumberjack
Royal Hogs
Dark Prince
Musketeer Inferno Tower Hunter
Hunter
Dark Prince Lumberjack
Lumberjack
Musketeer Inferno Tower Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower
Inferno Tower Hunter Lumberjack Rascals Musketeer Dark Prince
Inferno Tower Hunter Lumberjack Rascals Musketeer Dark Prince
Inferno Tower Hunter Lumberjack Rascals Musketeer Dark Prince
Dark Prince Lumberjack
Rascals Musketeer Dark Prince Hunter Lumberjack
Musketeer Inferno Tower Hunter Rascals
Rascals Musketeer Inferno Tower
Inferno Tower Hunter Rascals Musketeer Lumberjack
Rascals Musketeer Inferno Tower Dark Prince Hunter Lumberjack
Rascals Musketeer Dark Prince Hunter Lumberjack
Musketeer Inferno Tower Hunter Rascals
Inferno Tower Hunter Lumberjack Rascals Musketeer Dark Prince
Rascals Dark Prince Hunter Lumberjack
Inferno Tower Rascals Hunter Lumberjack
Inferno Tower Rascals Hunter Lumberjack
Rascals Musketeer Inferno Tower Dark Prince Hunter Lumberjack
Rascals Musketeer Dark Prince Hunter Lumberjack
Hunter Rascals Musketeer Dark Prince Lumberjack
Musketeer Inferno Tower Hunter Lumberjack
Rascals Dark Prince Musketeer Hunter Lumberjack
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Inferno Tower Dark Prince
Musketeer Hunter Lumberjack
Lumberjack Rascals Musketeer Inferno Tower Dark Prince Hunter
Dark Prince Hunter Lumberjack Rascals Musketeer Inferno Tower
Inferno Tower Rascals Musketeer Dark Prince Hunter Lumberjack
Rascals Musketeer Hunter
Rascals Dark Prince Musketeer Inferno Tower Hunter Lumberjack
Inferno Tower Rascals Dark Prince Hunter Lumberjack
Inferno Tower Dark Prince
Inferno Tower Musketeer
Rascals Musketeer Inferno Tower Dark Prince Hunter Lumberjack
Dark Prince
Rascals Dark Prince Inferno Tower Hunter Lumberjack
Rascals Musketeer
Rascals Inferno Tower Musketeer Dark Prince Hunter Lumberjack
Rascals Musketeer Inferno Tower Dark Prince Hunter
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Musketeer
Musketeer
Rascals Musketeer Dark Prince
Dark Prince
Musketeer Hunter
Musketeer
Hunter
Musketeer Lumberjack
Musketeer Dark Prince
Musketeer
Musketeer Hunter
Musketeer
Musketeer
Musketeer Hunter
Musketeer
Musketeer Dark Prince Hunter
Musketeer
Musketeer
Musketeer
Dark Prince Hunter
Musketeer Hunter
Musketeer
Musketeer
Musketeer Hunter
Musketeer
Musketeer Hunter
Musketeer Dark Prince
Musketeer Hunter
Rascals Musketeer Dark Prince Hunter Lumberjack
Musketeer
Musketeer Dark Prince
Rascals Musketeer
Musketeer
Musketeer Dark Prince

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