My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Giant Witch Giant Skeleton Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Elite Barbarians Giant Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Giant Giant Skeleton Graveyard
Giant Snowball
Witch Graveyard
Zap
Royal Giant Witch Graveyard
Barbarian Barrel
Rascals Elite Barbarians Witch Giant Skeleton Graveyard
The Log
Rascals Royal Giant Elite Barbarians Witch Giant Skeleton Graveyard
Earthquake
Witch Graveyard
Arrows
Rascals Witch Graveyard
Royal Delivery
Rascals Elite Barbarians Witch Giant Skeleton Graveyard
Fireball
Rascals Elite Barbarians Witch
Poison
Rascals Witch Graveyard
Lightning
Elite Barbarians Witch
Rocket
Rascals Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rascals Giant Witch Graveyard Royal Giant Elite Barbarians Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Rascals Giant Witch Graveyard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Graveyard
Royal Giant
Elite Barbarians Witch Giant Skeleton
Elite Barbarians
Royal Giant Graveyard
Giant
Graveyard Witch
Witch
Royal Giant Giant Giant Skeleton Golem Graveyard
Giant Skeleton
Royal Giant Witch Graveyard
Golem
Witch Graveyard
Graveyard
Giant Rascals Elite Barbarians Witch Giant Skeleton Golem

Defense Synergies 0 1

Rascals
Royal Giant
Elite Barbarians
Giant
Witch
Giant Skeleton
Giant Skeleton
Witch
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Rascals Witch
Witch Rascals Elite Barbarians Giant Skeleton
Elite Barbarians Witch Rascals
Elite Barbarians Giant Skeleton
Rascals
Rascals Witch
Rascals Giant Skeleton
Witch Rascals Elite Barbarians
Elite Barbarians Rascals Giant Skeleton
Witch Rascals Giant Skeleton
Rascals Witch
Rascals Elite Barbarians Witch Giant Skeleton
Rascals Witch
Elite Barbarians Rascals
Rascals Elite Barbarians
Rascals Elite Barbarians Witch
Rascals Elite Barbarians Witch
Witch Rascals Giant Skeleton
Elite Barbarians
Rascals Elite Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Witch Giant Skeleton
Elite Barbarians
Giant Skeleton Rascals Elite Barbarians Witch
Giant Skeleton Rascals Elite Barbarians
Giant Skeleton Rascals Elite Barbarians Witch
Rascals Witch
Rascals Elite Barbarians Witch Giant Skeleton
Giant Skeleton Rascals Elite Barbarians
Giant Skeleton Elite Barbarians Witch
Witch
Rascals Elite Barbarians Witch Giant Skeleton
Elite Barbarians Giant Skeleton
Rascals Elite Barbarians Giant Skeleton Witch
Rascals Witch
Rascals Elite Barbarians Witch Giant Skeleton
Rascals Elite Barbarians Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Giant Skeleton
Giant Skeleton
Rascals Giant Skeleton
Witch
Witch
Elite Barbarians
Elite Barbarians
Elite Barbarians
Witch
Witch
Giant Skeleton
Witch
Witch
Witch
Witch
Elite Barbarians Witch
Witch
Elite Barbarians
Giant Skeleton
Witch
Witch
Rascals
Giant Skeleton
Elite Barbarians
Rascals Elite Barbarians Witch Giant Skeleton
Witch
Witch Giant Skeleton

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