My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Phoenix Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals P.E.K.K.A Phoenix Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals P.E.K.K.A Phoenix Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Phoenix Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Rascals Skeleton Army Magic Archer
The Log
Rascals Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Rascals Skeleton Army
Royal Delivery
Rascals Skeleton Army P.E.K.K.A Magic Archer Ram Rider
Fireball
Rascals Skeleton Army Magic Archer Ram Rider
Poison
Rascals Skeleton Army Phoenix Magic Archer
Lightning
Phoenix Magic Archer Ram Rider
Rocket
Rascals Phoenix Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Freeze Phoenix Magic Archer Rascals Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Tornado Freeze Phoenix

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Magic Archer Ram Rider
Skeleton Army
Tornado
P.E.K.K.A Magic Archer Freeze Ram Rider
Freeze
Tornado Phoenix
P.E.K.K.A
Tornado Magic Archer Ram Rider
Phoenix
Freeze
Magic Archer
Tornado P.E.K.K.A Ram Rider Rascals
Ram Rider
Magic Archer Rascals Tornado P.E.K.K.A

Defense Synergies 2 5

Rascals
Tornado
Skeleton Army
Freeze Magic Archer
Tornado
P.E.K.K.A Magic Archer Rascals Ram Rider
Freeze
Skeleton Army
P.E.K.K.A
Tornado
Phoenix
Magic Archer
Tornado Skeleton Army Ram Rider
Ram Rider
Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Rascals Phoenix Ram Rider
Skeleton Army Tornado P.E.K.K.A Ram Rider Rascals Freeze
Skeleton Army P.E.K.K.A Rascals Phoenix Ram Rider
Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Freeze Rascals Magic Archer
Tornado Ram Rider Rascals Freeze Phoenix Magic Archer
Rascals P.E.K.K.A Phoenix Magic Archer Ram Rider
P.E.K.K.A Rascals Skeleton Army Tornado Phoenix
Skeleton Army Tornado Rascals Phoenix
Skeleton Army Rascals Tornado Freeze Magic Archer Ram Rider
Rascals Tornado Phoenix Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Rascals Freeze Ram Rider
Skeleton Army Rascals Tornado Freeze P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Rascals Phoenix Ram Rider
Skeleton Army Tornado Rascals Freeze P.E.K.K.A Ram Rider
Rascals Skeleton Army Tornado P.E.K.K.A
Rascals Skeleton Army Tornado Magic Archer Ram Rider
Tornado Freeze Rascals Magic Archer Ram Rider
P.E.K.K.A Tornado Phoenix Ram Rider
Rascals Skeleton Army P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army P.E.K.K.A
Phoenix Magic Archer
Skeleton Army P.E.K.K.A Rascals Ram Rider
Skeleton Army P.E.K.K.A Rascals Tornado Phoenix Ram Rider
P.E.K.K.A Rascals Skeleton Army Phoenix Ram Rider
Rascals Tornado Freeze Magic Archer Ram Rider
Rascals Skeleton Army P.E.K.K.A Phoenix Ram Rider
P.E.K.K.A Rascals Skeleton Army Phoenix
Freeze P.E.K.K.A Skeleton Army Tornado Phoenix Magic Archer
P.E.K.K.A Skeleton Army Phoenix
P.E.K.K.A Rascals Phoenix
Skeleton Army P.E.K.K.A Tornado Phoenix
Rascals Skeleton Army P.E.K.K.A Ram Rider
Rascals Skeleton Army Magic Archer
Rascals Skeleton Army Phoenix Tornado Freeze P.E.K.K.A Magic Archer
Rascals Freeze P.E.K.K.A Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Freeze
Tornado Magic Archer Ram Rider
Magic Archer
Rascals Freeze
Magic Archer
Tornado Freeze Magic Archer Ram Rider
Tornado Magic Archer
Tornado Freeze Magic Archer Ram Rider
Tornado Ram Rider
Tornado
Tornado Magic Archer Ram Rider
Tornado Magic Archer
Magic Archer
Freeze Magic Archer
Magic Archer
Magic Archer
Magic Archer
Tornado Freeze
Magic Archer
Tornado Magic Archer
Magic Archer
Tornado
Tornado
Tornado Freeze Magic Archer
Tornado Magic Archer Ram Rider
Tornado Magic Archer Ram Rider
Tornado Magic Archer
Tornado Magic Archer
Freeze
Magic Archer
Freeze Magic Archer
P.E.K.K.A
Magic Archer
Skeleton Army Freeze Magic Archer
Tornado Magic Archer Ram Rider
Freeze
Rascals Magic Archer
Magic Archer
Tornado
P.E.K.K.A
Rascals Tornado Freeze Magic Archer
Tornado Magic Archer
Tornado Freeze Magic Archer
P.E.K.K.A

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