My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Dark Prince Witch Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie Dark Prince Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Skeleton King
Giant Snowball
Goblin Barrel Witch Skeleton King
Zap
Goblin Barrel Dark Prince Witch Skeleton King
Barbarian Barrel
Rascals Valkyrie Goblin Barrel Dark Prince Witch Electro Wizard Skeleton King
The Log
Rascals Goblin Barrel Dark Prince Witch Skeleton King
Earthquake
Goblin Barrel Witch Skeleton King
Arrows
Rascals Goblin Barrel Witch Skeleton King
Royal Delivery
Rascals Valkyrie Goblin Barrel Dark Prince Witch Electro Wizard Skeleton King
Fireball
Rascals Goblin Barrel Witch Electro Wizard Skeleton King
Poison
Rascals Witch Electro Wizard Skeleton King
Lightning
Valkyrie Dark Prince Witch Electro Wizard Skeleton King
Rocket
Rascals Valkyrie Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Valkyrie Dark Prince Electro Wizard Skeleton King Rascals Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Valkyrie Dark Prince Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Goblin Barrel Dark Prince Electro Wizard
Valkyrie
Goblin Barrel Dark Prince Witch Electro Wizard
Goblin Barrel
Rascals Valkyrie Dark Prince Mega Knight Skeleton King
Dark Prince
Goblin Barrel Rascals Valkyrie Witch Electro Wizard
Witch
Valkyrie Dark Prince Mega Knight Skeleton King
Electro Wizard
Rascals Valkyrie Dark Prince Mega Knight
Mega Knight
Goblin Barrel Witch Electro Wizard
Skeleton King
Goblin Barrel Witch

Defense Synergies 0 7

Rascals
Valkyrie
Witch Electro Wizard
Goblin Barrel
Dark Prince
Witch Electro Wizard
Witch
Valkyrie Dark Prince Electro Wizard Mega Knight
Electro Wizard
Valkyrie Dark Prince Witch Mega Knight
Mega Knight
Witch Electro Wizard
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Rascals Valkyrie Dark Prince Witch Electro Wizard Mega Knight
Witch Mega Knight Rascals Valkyrie Dark Prince Electro Wizard
Witch Rascals Valkyrie Dark Prince Electro Wizard Mega Knight Skeleton King
Valkyrie Dark Prince Mega Knight
Rascals Valkyrie Dark Prince Electro Wizard Mega Knight
Electro Wizard Rascals Witch
Rascals Valkyrie Electro Wizard Mega Knight
Witch Rascals Skeleton King
Rascals Valkyrie Dark Prince Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Rascals Dark Prince Mega Knight Skeleton King
Rascals Witch Electro Wizard
Mega Knight Rascals Valkyrie Dark Prince Witch Electro Wizard
Valkyrie Mega Knight Rascals Dark Prince Witch Electro Wizard Skeleton King
Rascals Electro Wizard Mega Knight Skeleton King
Rascals Electro Wizard Mega Knight
Mega Knight Rascals Valkyrie Dark Prince Witch Electro Wizard
Mega Knight Rascals Valkyrie Dark Prince Witch Electro Wizard
Valkyrie Witch Rascals Dark Prince Electro Wizard Mega Knight
Electro Wizard
Rascals Valkyrie Dark Prince Mega Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Mega Knight Dark Prince Witch Electro Wizard
Electro Wizard Valkyrie Mega Knight
Mega Knight Rascals Valkyrie Dark Prince Witch Electro Wizard
Valkyrie Dark Prince Mega Knight Rascals Electro Wizard
Rascals Valkyrie Dark Prince Witch Mega Knight
Rascals Witch Electro Wizard
Rascals Dark Prince Valkyrie Witch Electro Wizard
Mega Knight Rascals Valkyrie Dark Prince
Electro Wizard Mega Knight Valkyrie Dark Prince Witch
Witch
Mega Knight Rascals Valkyrie Dark Prince Witch
Mega Knight Valkyrie Dark Prince Electro Wizard
Rascals Dark Prince Mega Knight Valkyrie Witch Skeleton King
Rascals Valkyrie Witch Mega Knight
Rascals Witch Electro Wizard Valkyrie Dark Prince Skeleton King
Valkyrie Mega Knight Rascals Dark Prince Witch Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Valkyrie
Electro Wizard
Rascals Valkyrie Dark Prince
Valkyrie Dark Prince Mega Knight
Witch
Witch
Electro Wizard
Valkyrie Dark Prince Electro Wizard
Witch
Mega Knight
Dark Prince Electro Wizard Mega Knight
Valkyrie Witch Mega Knight
Mega Knight
Valkyrie Dark Prince Witch Mega Knight
Witch
Witch Electro Wizard
Witch Mega Knight
Witch Electro Wizard
Electro Wizard Witch
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Dark Prince Witch
Witch Electro Wizard
Rascals Valkyrie Dark Prince Electro Wizard Mega Knight
Skeleton King
Dark Prince Mega Knight
Rascals Witch Electro Wizard Skeleton King
Witch Electro Wizard
Dark Prince Witch Electro Wizard Mega Knight
Mega Knight

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