My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Electro Dragon P.E.K.K.A Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Rascals Wizard
The Log
Rascals
Earthquake
Arrows
Rascals
Royal Delivery
Rascals Wizard Electro Dragon P.E.K.K.A
Fireball
Rascals Wizard Electro Dragon
Poison
Rascals Wizard Electro Dragon
Lightning
Wizard Electro Dragon
Rocket
Rascals Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Electro Dragon Electro Giant The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Poison Rascals Wizard Electro Dragon P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 The Log Poison Rascals Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Electro Dragon
Wizard
P.E.K.K.A Mega Knight
Poison
P.E.K.K.A Electro Dragon The Log Mega Knight
Electro Dragon
Rascals Poison P.E.K.K.A Mega Knight
P.E.K.K.A
Poison Wizard Electro Dragon The Log
Electro Giant
The Log
Poison P.E.K.K.A Mega Knight
Mega Knight
Wizard Poison Electro Dragon The Log

Defense Synergies 1 8

Rascals
The Log
Wizard
P.E.K.K.A The Log Mega Knight
Poison
The Log Mega Knight
Electro Dragon
The Log
P.E.K.K.A
The Log Wizard
Electro Giant
The Log
P.E.K.K.A Rascals Wizard Poison Electro Dragon Mega Knight
Mega Knight
Wizard Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon The Log
P.E.K.K.A Rascals Electro Dragon The Log Mega Knight
P.E.K.K.A Mega Knight Rascals Electro Dragon
P.E.K.K.A Rascals Electro Dragon Mega Knight
Poison P.E.K.K.A The Log Mega Knight
The Log Rascals Electro Dragon Mega Knight
Rascals Wizard Poison Electro Dragon
Rascals Poison Electro Dragon P.E.K.K.A Electro Giant The Log Mega Knight
P.E.K.K.A Rascals
Rascals Mega Knight
Poison Rascals Wizard Electro Dragon Electro Giant The Log Mega Knight
Rascals Wizard Poison Electro Dragon
P.E.K.K.A Mega Knight Rascals Wizard Electro Dragon The Log
Wizard Mega Knight Rascals Poison Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Rascals Mega Knight
Rascals P.E.K.K.A Electro Giant The Log Mega Knight
Wizard Mega Knight Rascals Poison Electro Dragon P.E.K.K.A
Mega Knight Rascals Wizard Electro Dragon The Log
Wizard Poison The Log Rascals Electro Dragon Mega Knight
P.E.K.K.A
Rascals Wizard Mega Knight Poison Electro Dragon P.E.K.K.A Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight P.E.K.K.A Electro Giant
Poison Wizard Electro Dragon The Log Mega Knight
P.E.K.K.A Mega Knight Rascals Electro Dragon The Log
P.E.K.K.A Mega Knight Rascals The Log
P.E.K.K.A Rascals Mega Knight
Wizard Poison Electro Giant Rascals Electro Dragon
Rascals P.E.K.K.A
P.E.K.K.A Mega Knight Rascals
Electro Dragon P.E.K.K.A Mega Knight Poison The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Rascals Electro Dragon
P.E.K.K.A Mega Knight Poison Electro Giant The Log
Rascals P.E.K.K.A Mega Knight Wizard
Wizard Rascals Electro Dragon Electro Giant Mega Knight
Rascals Electro Dragon Electro Giant Poison P.E.K.K.A The Log
Poison Mega Knight Rascals Wizard Electro Dragon P.E.K.K.A Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Electro Dragon The Log
Poison Electro Dragon The Log
Poison Electro Dragon The Log
Rascals Poison The Log
Wizard Poison The Log Mega Knight
Wizard Poison Electro Giant Electro Dragon
Wizard Poison The Log
Poison The Log Wizard Electro Dragon
Poison The Log Wizard Electro Dragon
Poison Electro Dragon
Poison Wizard Electro Dragon The Log
Poison Wizard Electro Dragon
Poison The Log
Poison Electro Dragon
Poison The Log
Wizard Poison Electro Dragon The Log
Wizard Poison Electro Dragon The Log Mega Knight
Poison
Wizard Poison Electro Dragon The Log Mega Knight
Wizard Poison Electro Dragon Electro Giant The Log Mega Knight
Poison The Log Mega Knight
Wizard Poison
The Log
Poison Electro Dragon The Log
Poison Electro Giant The Log Wizard Electro Dragon Mega Knight
Poison The Log Wizard Electro Dragon
Wizard Poison Electro Dragon The Log Mega Knight
Poison The Log
Poison Wizard Electro Dragon Electro Giant
Electro Dragon Wizard Poison Electro Giant
Poison Wizard Electro Dragon The Log Mega Knight
Poison Electro Dragon
P.E.K.K.A Mega Knight
Wizard Poison The Log
Electro Dragon
Poison Wizard Electro Dragon
The Log
Poison Rascals Wizard Electro Dragon Mega Knight
The Log Wizard Poison Electro Dragon
Poison Electro Giant
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Electro Giant Rascals Poison The Log
Poison Electro Dragon
Poison Electro Dragon Electro Giant The Log Mega Knight
P.E.K.K.A
Wizard Electro Dragon Mega Knight

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