My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Elixir Golem Musketeer Giant Skeleton Mother Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Elixir Golem Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Giant Skeleton Ram Rider
Giant Snowball
Musketeer Ram Rider
Zap
Ram Rider
Barbarian Barrel
Rascals Elite Barbarians Elixir Golem Musketeer Giant Skeleton
The Log
Rascals Elite Barbarians Elixir Golem Musketeer Giant Skeleton Ram Rider
Earthquake
Elixir Golem
Arrows
Rascals
Royal Delivery
Rascals Elite Barbarians Elixir Golem Musketeer Giant Skeleton Mother Witch Ram Rider
Fireball
Rascals Elite Barbarians Elixir Golem Musketeer Mother Witch Ram Rider
Poison
Rascals Elixir Golem Musketeer Mother Witch
Lightning
Elite Barbarians Musketeer Mother Witch Ram Rider
Rocket
Rascals Elite Barbarians Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Giant Skeleton Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Musketeer Mother Witch Rascals Ram Rider Elite Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Elixir Golem Musketeer Mother Witch Rascals

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Musketeer Ram Rider
Elite Barbarians
Mega Knight
Elixir Golem
Musketeer Mother Witch
Musketeer
Rascals Elixir Golem Giant Skeleton Ram Rider Mega Knight
Giant Skeleton
Musketeer Mother Witch
Mother Witch
Elixir Golem Giant Skeleton Ram Rider Mega Knight
Ram Rider
Rascals Musketeer Mother Witch Mega Knight
Mega Knight
Elite Barbarians Musketeer Mother Witch Ram Rider

Defense Synergies 1 8

Rascals
Musketeer Mother Witch
Elite Barbarians
Mother Witch Mega Knight
Elixir Golem
Musketeer
Rascals Giant Skeleton Ram Rider Mega Knight
Giant Skeleton
Musketeer Mother Witch
Mother Witch
Elite Barbarians Rascals Giant Skeleton Mega Knight
Ram Rider
Musketeer
Mega Knight
Elite Barbarians Musketeer Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Ram Rider
Elite Barbarians Rascals Musketeer Ram Rider Mega Knight
Ram Rider Mega Knight Rascals Elite Barbarians Musketeer Giant Skeleton
Elite Barbarians Rascals Musketeer Ram Rider Mega Knight
Elite Barbarians Giant Skeleton Mega Knight
Rascals Musketeer Mother Witch Mega Knight
Musketeer Ram Rider Rascals
Rascals Musketeer Giant Skeleton Ram Rider Mega Knight
Rascals Elite Barbarians Musketeer
Elite Barbarians Rascals Musketeer Giant Skeleton Mega Knight
Mother Witch Rascals Musketeer Giant Skeleton Ram Rider Mega Knight
Musketeer Rascals Ram Rider
Mega Knight Rascals Elite Barbarians Musketeer Giant Skeleton Ram Rider
Mega Knight Rascals
Elite Barbarians Rascals Ram Rider Mega Knight
Rascals Elite Barbarians Ram Rider Mega Knight
Mega Knight Rascals Elite Barbarians Musketeer
Mega Knight Rascals Elite Barbarians Musketeer Ram Rider
Rascals Musketeer Giant Skeleton Mother Witch Ram Rider Mega Knight
Elite Barbarians Musketeer Ram Rider
Rascals Mega Knight Elite Barbarians Musketeer Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Elite Barbarians Giant Skeleton
Elite Barbarians Musketeer Mega Knight
Giant Skeleton Mega Knight Rascals Elite Barbarians Musketeer Ram Rider
Giant Skeleton Mega Knight Rascals Elite Barbarians Musketeer Ram Rider
Giant Skeleton Rascals Elite Barbarians Musketeer Ram Rider Mega Knight
Mother Witch Rascals Musketeer Ram Rider
Rascals Elite Barbarians Musketeer Giant Skeleton Ram Rider
Giant Skeleton Mega Knight Rascals Elite Barbarians
Giant Skeleton Mega Knight Elite Barbarians
Musketeer
Mega Knight Rascals Elite Barbarians Musketeer Giant Skeleton
Mega Knight Elite Barbarians Giant Skeleton
Rascals Elite Barbarians Giant Skeleton Mega Knight Ram Rider
Rascals Musketeer Mega Knight
Rascals Elite Barbarians Musketeer Giant Skeleton
Mega Knight Rascals Elite Barbarians Musketeer Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Musketeer Giant Skeleton
Musketeer Ram Rider
Giant Skeleton
Rascals Musketeer Giant Skeleton
Mega Knight
Mother Witch Musketeer Ram Rider
Musketeer
Ram Rider
Ram Rider
Elite Barbarians Musketeer
Musketeer Ram Rider
Musketeer
Elite Barbarians Musketeer
Musketeer
Elite Barbarians Musketeer
Musketeer
Musketeer Mega Knight
Musketeer Mega Knight
Mother Witch Mega Knight
Musketeer Giant Skeleton Mega Knight
Musketeer
Musketeer
Mother Witch Mega Knight
Musketeer Ram Rider
Musketeer Ram Rider Mega Knight
Musketeer
Elite Barbarians Musketeer Mother Witch
Musketeer
Elite Barbarians
Musketeer Mega Knight
Giant Skeleton Mega Knight
Musketeer
Musketeer Ram Rider
Rascals Musketeer Mega Knight
Musketeer
Giant Skeleton
Elite Barbarians Musketeer Mega Knight
Rascals Elite Barbarians Musketeer Giant Skeleton
Musketeer
Musketeer Giant Skeleton Mega Knight
Mega Knight

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