My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Baby Dragon Prince Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Baby Dragon Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince Inferno Dragon
Giant Snowball
Royal Recruits Dart Goblin Baby Dragon Inferno Dragon
Zap
Dart Goblin Prince Inferno Dragon
Barbarian Barrel
Royal Recruits Dart Goblin Executioner
The Log
Royal Recruits Dart Goblin Prince
Earthquake
Arrows
Royal Recruits Dart Goblin
Royal Delivery
Royal Recruits Dart Goblin Baby Dragon Prince Executioner Inferno Dragon
Fireball
Dart Goblin Baby Dragon Executioner Inferno Dragon
Poison
Royal Recruits Dart Goblin Executioner
Lightning
Baby Dragon Prince Executioner Inferno Dragon
Rocket
Prince Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Baby Dragon Prince Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Baby Dragon Inferno Dragon Prince Executioner Rocket Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Dart Goblin Baby Dragon Inferno Dragon Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Dart Goblin
Dart Goblin
Royal Recruits Baby Dragon Prince Mega Knight
Rocket
Baby Dragon
Dart Goblin Prince Inferno Dragon Mega Knight
Prince
Mega Knight Dart Goblin Baby Dragon
Executioner
Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Prince Inferno Dragon Dart Goblin Baby Dragon Executioner

Defense Synergies 0 11

Royal Recruits
Dart Goblin
Dart Goblin
Royal Recruits Baby Dragon Prince Inferno Dragon Mega Knight
Rocket
Baby Dragon
Dart Goblin Prince Inferno Dragon Mega Knight
Prince
Dart Goblin Baby Dragon Executioner
Executioner
Prince Mega Knight
Inferno Dragon
Dart Goblin Baby Dragon Mega Knight
Mega Knight
Dart Goblin Baby Dragon Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Dart Goblin Baby Dragon Executioner
Inferno Dragon Royal Recruits Dart Goblin Prince Executioner Mega Knight
Rocket Prince Mega Knight Royal Recruits Dart Goblin Executioner Inferno Dragon
Royal Recruits Prince Inferno Dragon Dart Goblin Mega Knight
Royal Recruits Rocket Prince Mega Knight
Dart Goblin Baby Dragon Executioner Mega Knight
Dart Goblin Rocket Inferno Dragon Baby Dragon Executioner
Rocket Royal Recruits Dart Goblin Baby Dragon Mega Knight
Inferno Dragon Royal Recruits Prince
Royal Recruits Dart Goblin Prince Mega Knight
Dart Goblin Executioner Royal Recruits Baby Dragon Mega Knight
Executioner Inferno Dragon Dart Goblin Baby Dragon
Royal Recruits Prince Mega Knight Rocket
Rocket Executioner Mega Knight Royal Recruits Dart Goblin Baby Dragon Prince
Royal Recruits Inferno Dragon Prince Mega Knight
Rocket Royal Recruits Prince Inferno Dragon Mega Knight
Mega Knight Royal Recruits Prince Executioner
Mega Knight Royal Recruits Dart Goblin Baby Dragon Prince Executioner
Baby Dragon Executioner Royal Recruits Dart Goblin Inferno Dragon Mega Knight
Royal Recruits Dart Goblin Prince Inferno Dragon
Royal Recruits Mega Knight Dart Goblin Baby Dragon Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Prince
Rocket Baby Dragon Prince Executioner Inferno Dragon Mega Knight
Royal Recruits Mega Knight Rocket Prince
Royal Recruits Rocket Prince Mega Knight
Royal Recruits Prince Executioner Inferno Dragon Mega Knight
Rocket Executioner Dart Goblin Baby Dragon
Royal Recruits Rocket Prince Dart Goblin
Mega Knight Royal Recruits Prince Inferno Dragon
Royal Recruits Rocket Mega Knight Baby Dragon Prince Inferno Dragon
Royal Recruits Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Royal Recruits Dart Goblin Prince
Royal Recruits Rocket Mega Knight Prince
Royal Recruits Rocket Prince Mega Knight Executioner
Royal Recruits Dart Goblin Baby Dragon Executioner Mega Knight
Royal Recruits Dart Goblin Rocket Baby Dragon Prince Executioner Inferno Dragon
Executioner Mega Knight Royal Recruits Dart Goblin Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Dart Goblin Rocket Baby Dragon
Dart Goblin Baby Dragon Executioner
Rocket Dart Goblin Baby Dragon
Royal Recruits Dart Goblin Rocket Prince
Rocket Executioner Baby Dragon Mega Knight
Executioner Dart Goblin Rocket Baby Dragon
Dart Goblin Baby Dragon Executioner
Dart Goblin Baby Dragon Executioner
Dart Goblin
Rocket Prince
Rocket Royal Recruits Dart Goblin Prince
Dart Goblin Rocket Baby Dragon Executioner
Rocket Dart Goblin Baby Dragon Executioner
Dart Goblin Rocket Baby Dragon
Dart Goblin Baby Dragon Prince
Rocket Dart Goblin Baby Dragon Executioner
Royal Recruits Dart Goblin Rocket Baby Dragon Executioner Mega Knight
Rocket
Rocket
Rocket Dart Goblin Baby Dragon Prince Executioner Mega Knight
Rocket Dart Goblin Baby Dragon Mega Knight
Rocket Baby Dragon Prince Mega Knight
Rocket
Rocket Prince
Rocket Royal Recruits Baby Dragon
Baby Dragon Executioner Mega Knight
Inferno Dragon
Dart Goblin Baby Dragon Executioner
Baby Dragon Prince Mega Knight
Rocket Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Executioner
Rocket Dart Goblin
Dart Goblin Rocket Mega Knight
Rocket
Prince Mega Knight
Rocket
Royal Recruits Dart Goblin Rocket Prince
Rocket Dart Goblin Baby Dragon Executioner
Dart Goblin Rocket Baby Dragon Prince Executioner Mega Knight
Dart Goblin Baby Dragon Executioner
Rocket
Royal Recruits Dart Goblin Prince Executioner Mega Knight
Royal Recruits Dart Goblin Rocket Baby Dragon
Dart Goblin Rocket Executioner
Royal Recruits Dart Goblin Rocket Baby Dragon Prince Executioner Mega Knight
Prince Inferno Dragon
Dart Goblin Rocket Mega Knight

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