My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Fisherman Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Fisherman Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Fisherman Inferno Dragon
Zap
Goblin Barrel Skeleton Army Fisherman Inferno Dragon
Barbarian Barrel
Goblin Barrel Skeleton Army Executioner Electro Wizard
The Log
Goblin Barrel Skeleton Army Fisherman
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Executioner Fisherman Electro Wizard Inferno Dragon
Fireball
Goblin Barrel Skeleton Army Executioner Fisherman Electro Wizard Inferno Dragon
Poison
Skeleton Army Executioner Fisherman Electro Wizard
Lightning
Executioner Fisherman Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Fisherman Electro Wizard Inferno Dragon Executioner Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Fisherman Electro Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Goblin Barrel
Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Executioner
Mega Knight
Fisherman
Mega Knight
Electro Wizard
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Goblin Barrel Executioner Fisherman Electro Wizard

Defense Synergies 0 8

Rocket
Goblin Barrel
Skeleton Army
Executioner Electro Wizard Inferno Dragon
Executioner
Skeleton Army Mega Knight
Fisherman
Mega Knight
Electro Wizard
Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Electro Wizard Mega Knight
Mega Knight
Executioner Fisherman Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner Electro Wizard
Skeleton Army Inferno Dragon Executioner Fisherman Electro Wizard Mega Knight
Rocket Skeleton Army Fisherman Mega Knight Executioner Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Fisherman Electro Wizard Mega Knight
Rocket Skeleton Army Mega Knight
Skeleton Army Executioner Electro Wizard Mega Knight
Rocket Electro Wizard Inferno Dragon Executioner
Rocket Electro Wizard Mega Knight
Inferno Dragon Skeleton Army Fisherman
Skeleton Army Fisherman Electro Wizard Mega Knight
Skeleton Army Executioner Electro Wizard Fisherman Mega Knight
Executioner Inferno Dragon Electro Wizard
Skeleton Army Mega Knight Rocket Electro Wizard
Rocket Skeleton Army Executioner Mega Knight Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Rocket Skeleton Army Fisherman Electro Wizard Inferno Dragon Mega Knight
Mega Knight Skeleton Army Executioner Fisherman Electro Wizard
Mega Knight Skeleton Army Executioner Fisherman Electro Wizard
Executioner Fisherman Electro Wizard Inferno Dragon Mega Knight
Fisherman Electro Wizard Inferno Dragon
Skeleton Army Mega Knight Executioner Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fisherman Electro Wizard
Electro Wizard Rocket Executioner Fisherman Inferno Dragon Mega Knight
Skeleton Army Mega Knight Rocket Fisherman Electro Wizard
Rocket Skeleton Army Mega Knight Fisherman Electro Wizard
Skeleton Army Executioner Fisherman Inferno Dragon Mega Knight
Rocket Executioner Electro Wizard
Rocket Skeleton Army Electro Wizard
Mega Knight Skeleton Army Fisherman Inferno Dragon
Rocket Electro Wizard Mega Knight Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Rocket Skeleton Army Mega Knight Electro Wizard
Rocket Skeleton Army Mega Knight Executioner
Skeleton Army Executioner Mega Knight
Skeleton Army Electro Wizard Rocket Executioner Fisherman Inferno Dragon
Executioner Mega Knight Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Executioner Fisherman Electro Wizard
Rocket
Rocket
Rocket Executioner Mega Knight
Executioner Rocket
Executioner
Executioner
Fisherman
Rocket Fisherman Electro Wizard
Rocket Fisherman Electro Wizard
Rocket Executioner
Rocket Executioner Fisherman
Rocket Fisherman
Fisherman
Rocket Executioner
Rocket Executioner Mega Knight
Rocket
Rocket Fisherman
Rocket Executioner Fisherman Electro Wizard Mega Knight
Rocket Mega Knight
Rocket Mega Knight
Rocket
Rocket Fisherman
Rocket
Executioner Mega Knight
Fisherman Inferno Dragon
Executioner Fisherman Electro Wizard
Fisherman Mega Knight
Rocket Fisherman
Executioner Electro Wizard
Rocket Electro Wizard
Rocket Mega Knight
Rocket Electro Wizard
Mega Knight
Rocket
Electro Wizard Rocket Skeleton Army
Rocket Executioner Electro Wizard
Rocket Executioner Electro Wizard Mega Knight
Executioner
Rocket
Executioner Mega Knight
Rocket Electro Wizard
Rocket Executioner Electro Wizard
Rocket Executioner Electro Wizard Mega Knight
Inferno Dragon
Rocket Mega Knight

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