My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Sparky
Giant Snowball
Clone Baby Dragon
Zap
Clone Sparky
Barbarian Barrel
Clone Giant Skeleton Electro Wizard Sparky
The Log
Clone Giant Skeleton Sparky
Earthquake
Clone
Arrows
Clone
Royal Delivery
Clone Baby Dragon Giant Skeleton P.E.K.K.A Electro Wizard Sparky
Fireball
Clone Baby Dragon Electro Wizard Sparky
Poison
Clone Electro Wizard Sparky
Lightning
Baby Dragon Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Baby Dragon Giant Skeleton P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Baby Dragon Electro Wizard Rocket Giant Skeleton Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Clone Baby Dragon Electro Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Clone
Giant Skeleton Baby Dragon Electro Wizard Sparky
Baby Dragon
Clone Giant Skeleton P.E.K.K.A Electro Wizard Sparky
Giant Skeleton
Clone Baby Dragon The Log Electro Wizard Sparky
P.E.K.K.A
Electro Wizard Baby Dragon The Log
The Log
Giant Skeleton P.E.K.K.A Sparky
Electro Wizard
P.E.K.K.A Clone Baby Dragon Giant Skeleton Sparky
Sparky
Clone Baby Dragon Giant Skeleton The Log Electro Wizard

Defense Synergies 1 9

Rocket
The Log
Clone
Baby Dragon
Giant Skeleton P.E.K.K.A The Log
Giant Skeleton
Baby Dragon The Log Electro Wizard
P.E.K.K.A
The Log Baby Dragon Electro Wizard
The Log
P.E.K.K.A Rocket Baby Dragon Giant Skeleton Electro Wizard Sparky
Electro Wizard
Giant Skeleton P.E.K.K.A The Log
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon The Log Electro Wizard Sparky
P.E.K.K.A Sparky The Log Electro Wizard
Rocket P.E.K.K.A Sparky Giant Skeleton Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Rocket Giant Skeleton P.E.K.K.A The Log Sparky
The Log Baby Dragon Electro Wizard
Rocket Electro Wizard Baby Dragon
Rocket Baby Dragon Giant Skeleton P.E.K.K.A The Log Electro Wizard Sparky
P.E.K.K.A Sparky
Giant Skeleton Electro Wizard Sparky
Electro Wizard Baby Dragon Giant Skeleton The Log
Baby Dragon Electro Wizard
P.E.K.K.A Sparky Rocket Giant Skeleton The Log Electro Wizard
Rocket Sparky Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Rocket P.E.K.K.A The Log Electro Wizard Sparky
Sparky P.E.K.K.A Electro Wizard
Baby Dragon The Log Electro Wizard
Baby Dragon The Log Giant Skeleton Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Baby Dragon Giant Skeleton P.E.K.K.A The Log Electro Wizard Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton P.E.K.K.A Electro Wizard Sparky
Electro Wizard Rocket Baby Dragon The Log
Giant Skeleton P.E.K.K.A Rocket The Log Electro Wizard Sparky
Rocket Giant Skeleton P.E.K.K.A The Log Electro Wizard Sparky
Giant Skeleton P.E.K.K.A Sparky
Rocket Baby Dragon Electro Wizard
Rocket P.E.K.K.A Sparky Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Sparky
Rocket Giant Skeleton P.E.K.K.A Electro Wizard Baby Dragon The Log Sparky
P.E.K.K.A Sparky
P.E.K.K.A Giant Skeleton Sparky
Rocket P.E.K.K.A Giant Skeleton The Log Electro Wizard
Rocket Giant Skeleton P.E.K.K.A Sparky
Baby Dragon Sparky
Electro Wizard Sparky Rocket Baby Dragon Giant Skeleton P.E.K.K.A The Log
Baby Dragon Giant Skeleton P.E.K.K.A The Log Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Giant Skeleton The Log Sparky
Baby Dragon The Log Electro Wizard
Rocket Baby Dragon Giant Skeleton The Log Sparky
Rocket Giant Skeleton The Log Sparky
Rocket Baby Dragon The Log Sparky
Rocket Baby Dragon
Baby Dragon The Log Sparky
The Log Baby Dragon
The Log
Rocket Electro Wizard Sparky
Rocket The Log Electro Wizard Sparky
Rocket Baby Dragon
Rocket Baby Dragon The Log Sparky
Rocket Baby Dragon
Baby Dragon The Log Sparky
Rocket Baby Dragon The Log Sparky
Rocket Baby Dragon The Log Sparky
Rocket Sparky
Rocket Sparky
Rocket Baby Dragon The Log Electro Wizard Sparky
Rocket Baby Dragon The Log
Rocket Baby Dragon Giant Skeleton The Log Sparky
Rocket
Rocket The Log Sparky
Rocket Baby Dragon The Log
The Log Baby Dragon Sparky
The Log Baby Dragon Electro Wizard Sparky
Baby Dragon The Log Sparky
Rocket Baby Dragon The Log Sparky
Baby Dragon Electro Wizard Sparky
Rocket Electro Wizard
Sparky
Rocket The Log Sparky
Rocket Electro Wizard Sparky
P.E.K.K.A Giant Skeleton Sparky
Rocket The Log Sparky
Electro Wizard Rocket
Rocket Baby Dragon Electro Wizard
The Log
Rocket Baby Dragon Electro Wizard Sparky
The Log Baby Dragon
Rocket Giant Skeleton Sparky
P.E.K.K.A Sparky
Rocket Baby Dragon Giant Skeleton The Log Electro Wizard Sparky
Rocket Electro Wizard
Rocket Baby Dragon Giant Skeleton The Log Electro Wizard Sparky
P.E.K.K.A Sparky
Rocket Sparky

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