My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Dark Prince Cannon Cart Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Dark Prince Cannon Cart
Giant Snowball
Zappies Wall Breakers Guards
Zap
Zappies Wall Breakers Guards Dark Prince Cannon Cart
Barbarian Barrel
Zappies Wall Breakers Guards Dark Prince Cannon Cart Ice Wizard
The Log
Zappies Wall Breakers Guards Dark Prince Cannon Cart
Earthquake
Zappies Guards
Arrows
Zappies Wall Breakers Guards
Royal Delivery
Zappies Wall Breakers Guards Dark Prince Cannon Cart Ice Wizard
Fireball
Zappies Wall Breakers Cannon Cart Ice Wizard
Poison
Zappies Guards Ice Wizard
Lightning
Dark Prince Cannon Cart Ice Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Guards Ice Wizard Zappies Dark Prince Cannon Cart Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Guards Ice Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Wall Breakers Dark Prince Cannon Cart
Rocket
Wall Breakers
Zappies The Log
Guards
The Log
Dark Prince
Zappies Ice Wizard
Cannon Cart
The Log Zappies
The Log
Cannon Cart Wall Breakers Guards
Ice Wizard
Dark Prince

Defense Synergies 0 12

Zappies
Guards Cannon Cart The Log
Rocket
The Log
Wall Breakers
Guards
Zappies Cannon Cart The Log Ice Wizard
Dark Prince
Cannon Cart The Log Ice Wizard
Cannon Cart
Zappies Guards Dark Prince Ice Wizard
The Log
Zappies Rocket Guards Dark Prince Ice Wizard
Ice Wizard
Guards Dark Prince Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Zappies The Log
Zappies Dark Prince Cannon Cart The Log Ice Wizard
Rocket Zappies Dark Prince Cannon Cart Ice Wizard
Zappies Guards Dark Prince Cannon Cart Ice Wizard
Rocket Dark Prince The Log
The Log Zappies Guards Dark Prince Cannon Cart Ice Wizard
Rocket Zappies Ice Wizard
Rocket Cannon Cart The Log
Zappies Ice Wizard
Guards Zappies Dark Prince Cannon Cart Ice Wizard
Guards Ice Wizard Zappies Dark Prince Cannon Cart The Log
Zappies Ice Wizard
Zappies Rocket Guards Dark Prince Cannon Cart The Log Ice Wizard
Rocket Zappies Guards Dark Prince Cannon Cart The Log
Zappies Cannon Cart
Rocket Zappies The Log
Zappies Dark Prince Cannon Cart
Zappies Guards Dark Prince Cannon Cart The Log Ice Wizard
The Log Zappies Guards Dark Prince Cannon Cart Ice Wizard
Zappies Cannon Cart
Dark Prince Zappies Guards Cannon Cart The Log
Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zappies Dark Prince Cannon Cart
Rocket Cannon Cart The Log
Zappies Guards Rocket Dark Prince Cannon Cart The Log
Rocket Guards Dark Prince Zappies Cannon Cart The Log
Zappies Guards Dark Prince Cannon Cart
Rocket Zappies Ice Wizard
Rocket Guards Dark Prince Zappies Cannon Cart Ice Wizard
Zappies Dark Prince Cannon Cart
Rocket Zappies Dark Prince Cannon Cart The Log
Zappies Guards
Zappies Guards Dark Prince Cannon Cart
Rocket Guards Dark Prince The Log
Rocket Dark Prince Cannon Cart Zappies Guards
Zappies Cannon Cart
Zappies Guards Rocket Dark Prince Cannon Cart The Log
Zappies Dark Prince Cannon Cart The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards The Log
The Log Ice Wizard
Rocket Cannon Cart The Log
Cannon Cart Rocket Guards Dark Prince The Log
Rocket Dark Prince The Log
Rocket Ice Wizard
The Log
The Log Ice Wizard
The Log
Rocket Guards
Rocket Dark Prince Cannon Cart The Log
Rocket
Rocket Cannon Cart The Log
Rocket Cannon Cart
Cannon Cart The Log
Rocket Cannon Cart The Log
Rocket Cannon Cart The Log
Rocket
Rocket
Rocket Dark Prince The Log
Rocket The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Cannon Cart The Log
The Log Dark Prince Ice Wizard
The Log Ice Wizard
The Log
Rocket The Log
Ice Wizard
Rocket Zappies Guards
Rocket The Log
Rocket Zappies
Rocket The Log
Zappies Rocket Guards Dark Prince Cannon Cart
Rocket Zappies Ice Wizard
The Log
Rocket Dark Prince Cannon Cart
The Log
Rocket
Dark Prince Cannon Cart
Zappies Rocket Guards The Log
Zappies Rocket
Rocket Dark Prince Cannon Cart The Log
Cannon Cart
Rocket

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