My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Hunter Night Witch Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Hunter P.E.K.K.A Night Witch Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Ram Rider
Giant Snowball
Flying Machine Night Witch Ram Rider
Zap
Flying Machine Night Witch Ram Rider
Barbarian Barrel
Hunter Night Witch
The Log
Hunter Ram Rider
Earthquake
Arrows
Flying Machine Night Witch
Royal Delivery
Flying Machine Hunter P.E.K.K.A Night Witch Mother Witch Ram Rider
Fireball
Flying Machine Hunter Night Witch Mother Witch Ram Rider
Poison
Flying Machine Hunter Night Witch Mother Witch
Lightning
Hunter Night Witch Mother Witch Ram Rider
Rocket
Hunter Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Night Witch Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Flying Machine Hunter Night Witch Mother Witch Ram Rider Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Flying Machine Hunter Night Witch

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
P.E.K.K.A Ram Rider
Rocket
Hunter
P.E.K.K.A Ram Rider
P.E.K.K.A
Flying Machine Hunter The Log Night Witch Mother Witch Ram Rider
The Log
P.E.K.K.A Ram Rider
Night Witch
P.E.K.K.A
Mother Witch
P.E.K.K.A Ram Rider
Ram Rider
Flying Machine Hunter P.E.K.K.A The Log Mother Witch

Defense Synergies 1 11

Flying Machine
Hunter P.E.K.K.A The Log
Rocket
The Log
Hunter
Flying Machine P.E.K.K.A The Log Ram Rider
P.E.K.K.A
The Log Flying Machine Hunter
The Log
P.E.K.K.A Flying Machine Rocket Hunter Night Witch Mother Witch Ram Rider
Night Witch
The Log Mother Witch
Mother Witch
The Log Night Witch
Ram Rider
Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine The Log Ram Rider
Hunter P.E.K.K.A Flying Machine The Log Night Witch Ram Rider
Rocket Hunter P.E.K.K.A Ram Rider Night Witch
Hunter P.E.K.K.A Night Witch Ram Rider
Rocket P.E.K.K.A The Log
The Log Flying Machine Hunter Night Witch Mother Witch
Rocket Hunter Ram Rider Flying Machine Night Witch
Rocket Flying Machine P.E.K.K.A The Log Ram Rider
Hunter P.E.K.K.A Night Witch
Hunter Night Witch
Mother Witch Flying Machine Hunter The Log Night Witch Ram Rider
Hunter Flying Machine Night Witch Ram Rider
Hunter P.E.K.K.A Night Witch Flying Machine Rocket The Log Ram Rider
Rocket Hunter P.E.K.K.A The Log Night Witch
P.E.K.K.A Hunter Ram Rider
Rocket Hunter P.E.K.K.A The Log Ram Rider
Hunter P.E.K.K.A Night Witch
Flying Machine Hunter The Log Night Witch Ram Rider
Hunter The Log Flying Machine Mother Witch Ram Rider
P.E.K.K.A Hunter Ram Rider
Flying Machine Hunter P.E.K.K.A The Log Night Witch Mother Witch
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Flying Machine Rocket Hunter The Log
P.E.K.K.A Rocket Hunter The Log Ram Rider
Rocket Hunter P.E.K.K.A The Log Night Witch Ram Rider
P.E.K.K.A Hunter Night Witch Ram Rider
Rocket Mother Witch Flying Machine Hunter Ram Rider
Rocket P.E.K.K.A Flying Machine Hunter Night Witch Ram Rider
P.E.K.K.A Hunter
Rocket P.E.K.K.A Flying Machine The Log
P.E.K.K.A
P.E.K.K.A Flying Machine Hunter
Rocket P.E.K.K.A The Log
Rocket P.E.K.K.A Hunter Night Witch Ram Rider
Flying Machine
Flying Machine Rocket Hunter P.E.K.K.A The Log Night Witch
Flying Machine Hunter P.E.K.K.A The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket The Log
Flying Machine The Log Ram Rider
Rocket Flying Machine The Log
Flying Machine Rocket The Log
Rocket The Log
Mother Witch Flying Machine Rocket Hunter Ram Rider
Flying Machine The Log
The Log Flying Machine Hunter Ram Rider
The Log Flying Machine Ram Rider
Rocket Night Witch
Rocket Flying Machine The Log Ram Rider
Flying Machine Rocket
Flying Machine Rocket Hunter The Log
Flying Machine Rocket
Flying Machine The Log
Rocket Flying Machine Hunter The Log
Flying Machine Rocket The Log
Rocket
Rocket Night Witch
Rocket Flying Machine Hunter The Log
Rocket Flying Machine The Log Mother Witch
Rocket The Log Night Witch
Rocket
Rocket The Log
Rocket Flying Machine The Log
The Log Mother Witch Hunter
The Log Flying Machine Hunter Ram Rider
Flying Machine The Log Ram Rider
Rocket The Log
Flying Machine Hunter Night Witch Mother Witch
Rocket Flying Machine
Night Witch
Rocket Hunter The Log Night Witch
Rocket
P.E.K.K.A
Rocket The Log
Flying Machine Rocket Night Witch
Rocket Flying Machine Hunter Ram Rider
The Log
Flying Machine Rocket Hunter
The Log Flying Machine
Rocket
Flying Machine P.E.K.K.A
Flying Machine Rocket The Log
Flying Machine Rocket
Flying Machine Rocket The Log
P.E.K.K.A
Rocket

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