My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner P.E.K.K.A Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Bandit Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Prince Bandit Inferno Dragon
Barbarian Barrel
Skeleton Army Executioner Bandit
The Log
Skeleton Army Prince Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Prince Executioner P.E.K.K.A Bandit Inferno Dragon
Fireball
Skeleton Army Executioner Bandit Inferno Dragon
Poison
Skeleton Army Executioner
Lightning
Prince Executioner Bandit Inferno Dragon
Rocket
Prince Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Prince Executioner P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Bandit Inferno Dragon Prince Executioner Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Bandit Inferno Dragon Prince

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Skeleton Army
Prince
Mega Knight
Executioner
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Executioner
Bandit
Executioner Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Executioner Bandit

Defense Synergies 0 9

Rocket
Skeleton Army
Prince Executioner Bandit Inferno Dragon
Prince
Skeleton Army Executioner
Executioner
Skeleton Army Prince Bandit Mega Knight
P.E.K.K.A
Bandit
Skeleton Army Executioner Mega Knight
Inferno Dragon
Skeleton Army Mega Knight
Mega Knight
Executioner Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner
Skeleton Army P.E.K.K.A Inferno Dragon Prince Executioner Bandit Mega Knight
Rocket Skeleton Army Prince P.E.K.K.A Mega Knight Executioner Bandit Inferno Dragon
Skeleton Army Prince P.E.K.K.A Inferno Dragon Bandit Mega Knight
Rocket Skeleton Army Prince P.E.K.K.A Mega Knight
Skeleton Army Executioner Bandit Mega Knight
Rocket Inferno Dragon Executioner
Rocket P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Inferno Dragon Skeleton Army Prince
Skeleton Army Prince Bandit Mega Knight
Skeleton Army Executioner Bandit Mega Knight
Executioner Inferno Dragon
Skeleton Army Prince P.E.K.K.A Mega Knight Rocket Bandit
Rocket Skeleton Army Executioner Mega Knight Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon Prince Bandit Mega Knight
Rocket Skeleton Army Prince P.E.K.K.A Bandit Inferno Dragon Mega Knight
Mega Knight Skeleton Army Prince Executioner P.E.K.K.A
Mega Knight Skeleton Army Prince Executioner Bandit
Executioner Bandit Inferno Dragon Mega Knight
P.E.K.K.A Prince Inferno Dragon
Skeleton Army Mega Knight Prince Executioner P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Prince P.E.K.K.A Bandit
Bandit Rocket Prince Executioner Inferno Dragon Mega Knight
Skeleton Army P.E.K.K.A Bandit Mega Knight Rocket Prince
Rocket Skeleton Army Prince P.E.K.K.A Mega Knight Bandit
P.E.K.K.A Skeleton Army Prince Executioner Bandit Inferno Dragon Mega Knight
Rocket Executioner
Rocket Skeleton Army Prince P.E.K.K.A Bandit
P.E.K.K.A Mega Knight Skeleton Army Prince Inferno Dragon
Rocket P.E.K.K.A Mega Knight Skeleton Army Prince Bandit Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Prince
Rocket Skeleton Army P.E.K.K.A Mega Knight Prince
Rocket Skeleton Army Prince P.E.K.K.A Mega Knight Executioner Bandit
Skeleton Army Executioner Mega Knight
Skeleton Army Rocket Prince Executioner P.E.K.K.A Inferno Dragon
Executioner Mega Knight P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Bandit
Executioner Bandit
Rocket Bandit
Rocket Prince
Rocket Executioner Mega Knight
Executioner Rocket
Executioner
Executioner
Bandit
Rocket Prince
Rocket Prince Bandit
Rocket Executioner
Rocket Executioner Bandit
Rocket Bandit
Prince
Rocket Executioner Bandit
Rocket Executioner Bandit Mega Knight
Rocket
Rocket
Rocket Prince Executioner Bandit Mega Knight
Rocket Mega Knight
Rocket Prince Mega Knight
Rocket
Rocket Prince
Rocket
Executioner Mega Knight
Inferno Dragon
Executioner Bandit
Prince Bandit Mega Knight
Rocket Bandit
Executioner
Rocket
Rocket Bandit Mega Knight
Rocket
P.E.K.K.A Prince Mega Knight
Rocket
Rocket Skeleton Army Prince Bandit
Rocket Executioner
Rocket Prince Executioner Mega Knight
Executioner
Rocket
Prince Executioner P.E.K.K.A Mega Knight
Rocket
Rocket Executioner
Rocket Prince Executioner Bandit Mega Knight
Prince P.E.K.K.A Inferno Dragon
Rocket Mega Knight

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