My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Wizard Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Guards Dark Prince Ram Rider
Barbarian Barrel
Guards Dark Prince Electro Wizard
The Log
Guards Dark Prince Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Dark Prince Electro Wizard Ram Rider
Fireball
Electro Wizard Ram Rider
Poison
Guards Electro Wizard
Lightning
Dark Prince Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Guards Tornado Dark Prince Electro Wizard Golden Knight Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Guards Tornado Dark Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Tornado Dark Prince Electro Wizard
Rocket
Tornado
Guards
Ram Rider
Tornado
Rocket Giant Snowball Dark Prince Ram Rider
Dark Prince
Giant Snowball Tornado Electro Wizard Ram Rider
Electro Wizard
Giant Snowball Dark Prince Ram Rider
Ram Rider
Giant Snowball Guards Tornado Dark Prince Electro Wizard Golden Knight
Golden Knight
Ram Rider

Defense Synergies 2 10

Giant Snowball
Ram Rider Guards Dark Prince Electro Wizard Golden Knight
Rocket
Tornado
Guards
Giant Snowball Electro Wizard
Tornado
Rocket Dark Prince Electro Wizard Ram Rider
Dark Prince
Giant Snowball Tornado Electro Wizard
Electro Wizard
Giant Snowball Guards Tornado Dark Prince Ram Rider
Ram Rider
Giant Snowball Tornado Electro Wizard
Golden Knight
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard Ram Rider Golden Knight
Dark Prince Electro Wizard Ram Rider
Rocket Tornado Ram Rider Giant Snowball Dark Prince Electro Wizard
Guards Dark Prince Electro Wizard Ram Rider
Rocket Tornado Dark Prince
Tornado Giant Snowball Guards Dark Prince Electro Wizard
Giant Snowball Rocket Tornado Electro Wizard Ram Rider
Rocket Electro Wizard Ram Rider Golden Knight
Tornado
Guards Tornado Giant Snowball Dark Prince Electro Wizard
Guards Electro Wizard Giant Snowball Tornado Dark Prince Ram Rider
Giant Snowball Tornado Electro Wizard Ram Rider
Giant Snowball Rocket Guards Dark Prince Electro Wizard Ram Rider
Rocket Giant Snowball Guards Tornado Dark Prince Electro Wizard Golden Knight
Electro Wizard Ram Rider
Rocket Tornado Giant Snowball Electro Wizard Ram Rider
Tornado Dark Prince Electro Wizard
Giant Snowball Guards Tornado Dark Prince Electro Wizard Ram Rider Golden Knight
Giant Snowball Tornado Guards Dark Prince Electro Wizard Ram Rider
Tornado Electro Wizard Ram Rider
Dark Prince Giant Snowball Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Dark Prince Electro Wizard
Electro Wizard Giant Snowball Rocket
Guards Rocket Dark Prince Electro Wizard Ram Rider Golden Knight
Rocket Guards Dark Prince Tornado Electro Wizard Ram Rider
Guards Dark Prince Ram Rider
Rocket Giant Snowball Tornado Electro Wizard Ram Rider
Rocket Guards Dark Prince Electro Wizard Ram Rider
Dark Prince
Rocket Electro Wizard Giant Snowball Tornado Dark Prince
Guards
Guards Dark Prince Golden Knight
Rocket Giant Snowball Guards Tornado Dark Prince Electro Wizard
Rocket Dark Prince Guards Ram Rider Golden Knight
Guards Electro Wizard Rocket Tornado Dark Prince Golden Knight
Giant Snowball Dark Prince Electro Wizard Golden Knight
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards Golden Knight
Giant Snowball Tornado Electro Wizard Ram Rider Golden Knight
Rocket
Rocket Guards Dark Prince
Rocket Giant Snowball Dark Prince
Giant Snowball Rocket Tornado Ram Rider
Tornado
Giant Snowball Tornado Ram Rider
Giant Snowball Tornado Ram Rider Golden Knight
Rocket Giant Snowball Guards Tornado Electro Wizard
Rocket Tornado Dark Prince Electro Wizard Ram Rider Golden Knight
Giant Snowball Rocket Tornado
Rocket Giant Snowball Golden Knight
Rocket
Giant Snowball
Rocket Giant Snowball Golden Knight
Rocket
Giant Snowball Rocket Tornado
Rocket
Rocket Giant Snowball Dark Prince Electro Wizard
Rocket Giant Snowball Tornado Golden Knight
Rocket
Rocket Giant Snowball Tornado
Rocket Tornado
Rocket Giant Snowball
Giant Snowball Tornado Dark Prince
Giant Snowball Tornado Electro Wizard Ram Rider Golden Knight
Giant Snowball Tornado Ram Rider Golden Knight
Rocket Tornado Golden Knight
Giant Snowball Tornado Electro Wizard
Rocket Electro Wizard Giant Snowball Guards
Giant Snowball
Giant Snowball Rocket
Rocket Giant Snowball Electro Wizard
Rocket Giant Snowball
Electro Wizard Rocket Guards Dark Prince
Rocket Giant Snowball Tornado Electro Wizard Ram Rider
Rocket Dark Prince Electro Wizard
Giant Snowball
Rocket Giant Snowball Tornado
Dark Prince
Giant Snowball Rocket Guards Tornado Electro Wizard Golden Knight
Giant Snowball Rocket Tornado Electro Wizard
Giant Snowball Rocket Tornado Dark Prince Electro Wizard Golden Knight
Rocket

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