My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits P.E.K.K.A Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits P.E.K.K.A Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits
Zap
Firecracker
Barbarian Barrel
Firecracker Royal Recruits Magic Archer
The Log
Firecracker Royal Recruits
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits P.E.K.K.A Magic Archer
Fireball
Firecracker Magic Archer
Poison
Firecracker Royal Recruits Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Tornado P.E.K.K.A Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tornado Magic Archer Rocket Royal Recruits P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Tornado Magic Archer

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Tornado P.E.K.K.A Golem
Royal Recruits
Firecracker Magic Archer
Rocket
Tornado Golem
Tornado
Rocket P.E.K.K.A Magic Archer Firecracker Golem The Log
P.E.K.K.A
Tornado Magic Archer Firecracker The Log
Golem
Firecracker Rocket Tornado The Log Magic Archer
The Log
Tornado P.E.K.K.A Golem Magic Archer
Magic Archer
Tornado P.E.K.K.A Royal Recruits Golem The Log

Defense Synergies 5 8

Firecracker
The Log Royal Recruits Tornado P.E.K.K.A
Royal Recruits
Firecracker Tornado The Log
Rocket
Tornado The Log
Tornado
Rocket P.E.K.K.A Magic Archer Firecracker Royal Recruits The Log
P.E.K.K.A
Tornado The Log Firecracker
Golem
The Log
Firecracker P.E.K.K.A Royal Recruits Rocket Tornado Magic Archer
Magic Archer
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Royal Recruits The Log Magic Archer
P.E.K.K.A Firecracker Royal Recruits The Log
Rocket Tornado P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A Firecracker
Firecracker Royal Recruits Rocket Tornado P.E.K.K.A The Log
Tornado The Log Firecracker Magic Archer
Rocket Tornado Firecracker Magic Archer
Rocket Royal Recruits P.E.K.K.A The Log Magic Archer
P.E.K.K.A Royal Recruits Tornado
Tornado Firecracker Royal Recruits
Firecracker Royal Recruits Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Royal Recruits P.E.K.K.A Rocket The Log
Rocket Firecracker Royal Recruits Tornado P.E.K.K.A The Log Magic Archer
Royal Recruits P.E.K.K.A
Rocket Tornado Royal Recruits P.E.K.K.A The Log
Firecracker Royal Recruits Tornado P.E.K.K.A
Firecracker Royal Recruits Tornado The Log Magic Archer
Tornado The Log Firecracker Royal Recruits Magic Archer
P.E.K.K.A Royal Recruits Tornado
Royal Recruits Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits P.E.K.K.A
Firecracker Rocket The Log Magic Archer
Royal Recruits P.E.K.K.A Rocket The Log
Royal Recruits Rocket P.E.K.K.A Tornado The Log
Royal Recruits P.E.K.K.A
Firecracker Rocket Tornado Magic Archer
Royal Recruits Rocket P.E.K.K.A
P.E.K.K.A Royal Recruits
Royal Recruits Rocket P.E.K.K.A Firecracker Tornado The Log Magic Archer
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits
Royal Recruits Rocket P.E.K.K.A Tornado The Log
Royal Recruits Rocket P.E.K.K.A
Royal Recruits Firecracker Magic Archer
Royal Recruits Firecracker Rocket Tornado P.E.K.K.A The Log Magic Archer
Firecracker Royal Recruits P.E.K.K.A The Log Magic Archer
Tornado P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Recruits Rocket The Log
Firecracker Tornado The Log Magic Archer
Rocket The Log Magic Archer
Firecracker Royal Recruits Rocket The Log
Rocket Firecracker The Log Magic Archer
Firecracker Rocket Tornado Magic Archer
Firecracker Tornado The Log Magic Archer
The Log Firecracker Tornado Magic Archer
The Log Firecracker Tornado
Rocket Tornado
Firecracker Rocket Royal Recruits Tornado The Log Magic Archer
Firecracker Rocket Tornado Magic Archer
Rocket Firecracker The Log Magic Archer
Firecracker Rocket Magic Archer
Firecracker The Log Magic Archer
Rocket Firecracker The Log Magic Archer
Magic Archer Firecracker Royal Recruits Rocket The Log
Rocket Tornado
Rocket
Rocket Firecracker The Log Magic Archer
Rocket Firecracker Tornado The Log Magic Archer
Rocket The Log Magic Archer
Rocket Tornado
Rocket Tornado The Log
Rocket Royal Recruits The Log
Firecracker Tornado The Log Magic Archer
Firecracker The Log Tornado Magic Archer
Tornado The Log Magic Archer
Rocket Firecracker Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Rocket Firecracker
Rocket The Log Magic Archer
Rocket Firecracker Magic Archer
P.E.K.K.A
Rocket Firecracker The Log Magic Archer
Royal Recruits Rocket Magic Archer
Rocket Firecracker Tornado Magic Archer
The Log
Firecracker Rocket Magic Archer
The Log Firecracker Magic Archer
Rocket Tornado
Firecracker Royal Recruits P.E.K.K.A
Firecracker Royal Recruits Rocket Tornado The Log Magic Archer
Firecracker Rocket Tornado Magic Archer
Firecracker Royal Recruits Rocket Tornado The Log Magic Archer
P.E.K.K.A
Firecracker Rocket

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