My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Suspicious Bush Elixir Golem X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elixir Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem
Giant Snowball
Barbarians
Zap
Royal Giant X-Bow
Barbarian Barrel
Barbarians Elixir Golem X-Bow Ice Wizard
The Log
Barbarians Royal Giant Suspicious Bush Elixir Golem X-Bow
Earthquake
Barbarians Elixir Golem X-Bow
Arrows
Suspicious Bush
Royal Delivery
Barbarians Elixir Golem Ice Wizard
Fireball
Barbarians Suspicious Bush Elixir Golem X-Bow Ice Wizard
Poison
Barbarians Suspicious Bush Elixir Golem X-Bow Ice Wizard
Lightning
X-Bow Ice Wizard
Rocket
Barbarians X-Bow

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Suspicious Bush Elixir Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Royal Delivery Earthquake Elixir Golem Ice Wizard Barbarians Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Royal Delivery Earthquake Elixir Golem

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Barbarians
Royal Giant
Earthquake Ice Wizard
Suspicious Bush
Earthquake
Royal Giant Elixir Golem
Elixir Golem
Earthquake Ice Wizard
X-Bow
Ice Wizard
Ice Wizard
Royal Giant Elixir Golem X-Bow

Defense Synergies 0 7

Royal Delivery
Barbarians Earthquake X-Bow Ice Wizard
Barbarians
Royal Delivery
Royal Giant
Suspicious Bush
Earthquake
Royal Delivery X-Bow Ice Wizard
Elixir Golem
X-Bow
Royal Delivery Earthquake Ice Wizard
Ice Wizard
Royal Delivery Earthquake X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake X-Bow
Barbarians Royal Delivery X-Bow Ice Wizard
Barbarians Royal Delivery Ice Wizard
Barbarians Ice Wizard
Royal Delivery Barbarians Earthquake X-Bow
Royal Delivery Earthquake X-Bow Ice Wizard
Royal Delivery X-Bow Ice Wizard
Earthquake Barbarians X-Bow
Barbarians X-Bow Ice Wizard
Royal Delivery Barbarians Ice Wizard
Barbarians Ice Wizard Royal Delivery Earthquake X-Bow
Royal Delivery Ice Wizard
Barbarians Royal Delivery Earthquake X-Bow Ice Wizard
Royal Delivery Barbarians Earthquake X-Bow
Barbarians X-Bow
Barbarians Royal Delivery X-Bow
Barbarians Royal Delivery X-Bow
Royal Delivery Barbarians X-Bow Ice Wizard
Royal Delivery Earthquake Barbarians Ice Wizard
Barbarians
Royal Delivery Barbarians Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Delivery X-Bow
Royal Delivery X-Bow
Royal Delivery Barbarians
Royal Delivery Barbarians X-Bow
Barbarians Royal Delivery
Royal Delivery Ice Wizard
Royal Delivery Barbarians Ice Wizard
Royal Delivery Barbarians
Royal Delivery Barbarians X-Bow
Royal Delivery Barbarians
Barbarians
Royal Delivery Barbarians
Royal Delivery Barbarians
Barbarians
Barbarians Royal Delivery X-Bow
Royal Delivery Barbarians Earthquake Ice Wizard
Royal Delivery Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake X-Bow
X-Bow Ice Wizard
Earthquake X-Bow
Earthquake Barbarians
Earthquake
Ice Wizard
Earthquake
Earthquake X-Bow Ice Wizard
X-Bow
X-Bow
Earthquake X-Bow
Earthquake
Earthquake X-Bow
Earthquake X-Bow
Earthquake X-Bow
Earthquake X-Bow
Earthquake
Earthquake X-Bow
Earthquake X-Bow
Earthquake X-Bow
X-Bow
Earthquake Barbarians X-Bow
Earthquake Ice Wizard
X-Bow Earthquake Ice Wizard
X-Bow
X-Bow
X-Bow Ice Wizard
Earthquake X-Bow
Earthquake
Earthquake Barbarians X-Bow
Ice Wizard
Earthquake
X-Bow

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